project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
19 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Community Maps Maps created by PR community members.

Reply
 
Thread Tools Display Modes
Old 2016-02-22, 09:16   #151
Max_
Retired PR Developer
Supporting Member

Max_'s Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

Fixed, thank you Rhino!


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Max_ is offline Reply With Quote
Old 2016-03-19, 23:56   #152
Max_
Retired PR Developer
Supporting Member

Max_'s Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

New minimap.

Without grid

Download: https://www.dropbox.com/s/el8y607i81...0v0.7.zip?dl=0 (v0.7)
Only tested INS64 with this build.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Max_ is offline Reply With Quote
Old 2016-03-20, 03:03   #153
PLODDITHANLEY
Supporting Member
Default Re: [Map] Musa Qala (2km) [WIP]

Wow looking really good.

PLODDITHANLEY is offline Reply With Quote
Old 2016-03-28, 18:40   #154
Max_
Retired PR Developer
Supporting Member

Max_'s Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

After 5 days of generating lightmaps, Some roofwalls and those building got messed up.



Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Max_ is offline Reply With Quote
Old 2016-03-28, 18:50   #155
Outlawz7
Retired PR Developer

Outlawz7's Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

Those buildings are broken, they'll be fixed in v1.4

Outlawz7 is offline Reply With Quote
Old 2016-03-31, 13:50   #156
Raklodder
Supporting Member

Raklodder's Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

Quote:
Originally Posted by max nice View Post
After 5 days of generating lightmaps...
I'm sorry to hear that.
Raklodder is offline Reply With Quote
Old 2016-03-31, 14:25   #157
Rabbit
Default Re: [Map] Musa Qala (2km) [WIP]

Quote:
Originally Posted by max nice View Post
After 5 days of generating lightmaps, Some roofwalls and those building got messed up.

5 days? LOL that aint shit.
Rabbit is offline Reply With Quote
Old 2016-04-07, 05:09   #158
Max_
Retired PR Developer
Supporting Member

Max_'s Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

Fields are a pain in the ***.
I will change the layout of the fields tomorrow.
I tried to optimize them by adding a lod1 and performance are worst now.
I will remove the corn fields, they are more than 10 times bigger than poppies and probably the main cause for the bad performance.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Max_ is offline Reply With Quote
Old 2016-04-07, 05:44   #159
solidfire93

solidfire93's Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

keep up the good work.
solidfire93 is offline Reply With Quote
Old 2016-04-13, 01:26   #160
Max_
Retired PR Developer
Supporting Member

Max_'s Avatar
Default Re: [Map] Musa Qala (2km) [WIP]


idk. Some fields feels too small. should merge a few of them together.
Not one single Corn fields, about 3x time the number of fields and still get better performance than before.
I'm taking a break for today I've been on this for too many hours now.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Max_ is offline Reply With Quote
Reply


Tags
2km, map, musa, qala, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 06:17.