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Old 2015-01-03, 18:12   #151
L4gi
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Default Re: NEW & PRTA - PR:WW2 Alpha Release 26th of December

Quote:
Originally Posted by Daniel View Post
and curiosity!
What kind of curiosity? Im afraid to read your answer.
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Old 2015-01-03, 18:16   #152
[R-MOD]Nate.
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Default Re: NEW & PRTA - PR:WW2 Alpha Release 26th of December

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Originally Posted by L4gi View Post
What kind of curiosity? Im afraid to read your answer.

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Old 2015-01-03, 21:34   #153
baltimore

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Default Re: NEW & PRTA - PR:WW2 Alpha Release 26th of December



I think after 2000+ year of civilization on Earth we can really be upset that we don't have colony on Mars?
Think about the 7+ billion people on Earth, what did they do all the time?
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Old 2015-01-04, 05:22   #154
Daniel
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Default Re: NEW & PRTA - PR:WW2 Alpha Release 26th of December

I just meant the curiosity for the reasons that PR Normandy was literally "removed" from PR game few years ago without obvious reasons for a complete REMOVAL of PR:N instead of just keep and keeping it patched... So neither MSL Curiosity nor Mars One (which is dutch btw, not american! Huurah!)
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Old 2015-01-04, 07:06   #155
CTRifle
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Quote:
Originally Posted by Daniel View Post
I just meant the curiosity for the reasons that PR Normandy was literally "removed" from PR game few years ago without obvious reasons for a complete REMOVAL of PR:N instead of just keep and keeping it patched... So neither MSL Curiosity nor Mars One (which is dutch btw, not american! Huurah!)
If it were that easy to continuously patch the game, that could've been a possibility. But not worth it to do that.

But we mainly removed it because it needed a lot of work with all the aspects involved, animations, gameplay, levels ect.

Same for PR:Falklands, Rhino has a lot of new things to add but it takes time.


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Old 2015-01-04, 08:26   #156
AfterDune
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PN was never part of PR, nor Falklands. But back then we were doing tests for both PN and Falklands, so to keep it somewhat tidy, it was put into an installer and voila, everyone could play it.

It was never part of PR, hence it was gone when the next version of PR arrived (v1.0).

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