2014-01-26, 12:46 | #151 |
Join Date: Jun 2013
Posts: 221
Poland
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Re: [Map] Uruzgan (4km) [WIP]
Cool. I hope that we will be able to play Duch Army before June
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2014-01-26, 13:21 | #152 |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: [Map] Uruzgan (4km) [WIP]
^but somehow i doubt it.
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2014-01-26, 13:57 | #153 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Map] Uruzgan (4km) [WIP]
Overal progress can be followed by checking the design plan on a regular basis:
https://spreadsheets.google.com/pub?...2kfS9o0NGPzyOw I update this sheet on a daily to weekly basis. The more 100% you see on the various items the closer we are getting to a release. |
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2014-02-04, 19:18 | #154 |
Join Date: Jun 2013
Posts: 24
Netherlands
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Re: [Map] Uruzgan (4km) [WIP]
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2014-02-05, 06:03 | #155 |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: [Map] Uruzgan (4km) [WIP]
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2014-02-05, 07:53 | #156 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Map] Uruzgan (4km) [WIP]
Unfortunatly these things take a lot time, but you can be assured that we are currently very hard at work to completing this faction and its maps, the main problem is people cant work dedicated on things as they have carreers, school, family etc. We all know this but its a reality we have to cope with.
The progress we are making these past months howevery has been and still is huge, but there is still a lot of work to be done to dot all the i's and pollish everything up and make it as bug free as possible. Until then, keep following our FB page and these forums |
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2014-02-06, 08:54 | #157 |
Join Date: Jul 2008
Posts: 1,181
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Re: [Map] Uruzgan (4km) [WIP]
Hey, if you don't mind me asking, the design plan appears to have a semi-auto .50 for a sniper alt and a suppressed rifle for breacher alt.
What's the go? Even when PR had a spec ops class it didn't have a suppressor once the team made their own model for an unsuppressed version. |
2014-02-06, 09:13 | #158 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Map] Uruzgan (4km) [WIP]
the .50 cal is for something we are looking at for the future
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2014-02-07, 10:36 | #159 |
Join Date: Jul 2008
Posts: 1,181
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Re: [Map] Uruzgan (4km) [WIP]
Ans a suppressed spawn class?
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2014-02-07, 11:46 | #160 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Map] Uruzgan (4km) [WIP]
They are in PR allready, the US Mk12 marksman rifle has a surpessor.
Its not really a class, its just an alt kit, a variation to regular kits, it makes a different sound then normal rifles, it's not like the hollywood silent pew pew pew as you will still hear it quite loudly. we try to make as much variations for our kits as possible so you got plenty to choose from. But lets not go offtopic in this map topic about our rifles, (Uruzgan map ) |
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Tags |
4km, big, map, poxo is ghey, uruzgan, wip |
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