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Old 2009-11-25, 08:13   #151
sandgamer
Default Re: [Map] 2 Towns, Afghanistan (4km) [WIP]

@ [R-DEV]IronTaxi:
Thanks for pointing that out - all verts are welded, only open edges/border is the outer terrain border.

@ Jonny:
Thanks for those links and hints on the app. I will have to look into it but you might have just solved it for me

sg
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Old 2009-11-25, 09:19   #152
sandgamer
Default Re: [Map] 2 Towns, Afghanistan (4km) [WIP]

alright jonny, i tried to isolate the problem with wings3d,
but even at the lowest setting i get 312 edges selected, and zooming in on them does not "work" (must be they are spread out too much) I can also not see them highlighted.
I used standard settings for the obj. export.
Alternatively importing via 3ds file produces the same results...


sg
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Old 2009-11-25, 10:53   #153
Jonny
Default Re: [Map] 2 Towns, Afghanistan (4km) [WIP]

Thats wierd, I wouldn't expect 312 short eges to suddenly appear at the same time, what scale does it seem to be in wings?

I usually use 1 unit=1 metre, so its all a decent size to model. If yours seems to cover 1 square metre in wings (1 grid square), check the import options or try to scale it all up (select it all, rightclick->scale uniform->press the tab key->type '10000'). If you send me a link to the obj file for the col, I can have a look at it and might be able to see whats going wrong.
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Old 2009-11-25, 12:58   #154
sandgamer
Default Re: [Map] 2 Towns, Afghanistan (4km) [WIP]

ok, scaled it up by 10k, still i come up with a selection of 312 edges
Thank you for taking the time Jonny:
Hotfile.com: One click file hosting

sg
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Old 2009-11-25, 13:00   #155
sandgamer
Default Re: [Map] 2 Towns, Afghanistan (4km) [WIP]

OH NO

abort all your support

i did a 2nd check when irontaxi pointed out to weld the verts, now i just did a 3rd check
6617-6305=312

Dont ask me why i didnt see it the first 2 times, i regret deeply that i wasted your time

sg
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Old 2012-08-21, 14:58   #156
Wakain
Default Re: [Map] 2 Towns, Afghanistan (4km) [WIP]

right.

On a sidenote: map seems to have potential but even if discontinued, what happened to all those statics this guy made?
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Old 2012-09-09, 10:34   #157
CrY3R
Default Re: [Map] 2 Towns, Afghanistan (4km) [WIP]

Looks epic, if this hit's a PR realese i'am just going to play on this map.
I would be proud if i could be a beta tester (if possible) and help u out a bit
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Old 2012-09-13, 15:26   #158
Hans Martin Slayer
Retired PR Developer
Supporting Member

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Default Re: [Map] 2 Towns, Afghanistan (4km) [WIP]

Quote:
Last Activity: 11-25-2009
I don't think he's still working on this. Quite a shame as it looked promising.


Locking this, unless he get's back on it.
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