project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
21 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Reply
 
Thread Tools Display Modes
Old 2007-11-22, 06:45   #161
KP
Retired Moderator

KP's Avatar
Default

Roger, I just couldn't imagine a way to do that in Max
KP is offline Reply With Quote
Old 2007-11-22, 06:49   #162
halvor1
Default

Quote:
Originally Posted by KP View Post
Roger, I just couldn't imagine a way to do that in Max
i think its possible though i am not quite sure maybe add reflection too it or something...
halvor1 is offline Reply With Quote
Old 2007-11-22, 07:10   #163
THE.FIST
Banned

THE.FIST's Avatar
Default

Lol its raytrace material with reflection settings
THE.FIST is offline Reply With Quote
Old 2007-11-22, 10:04   #164
Z-trooper
Retired PR Developer

Z-trooper's Avatar
Default

Quote:
Originally Posted by KP View Post
Hey, Z-trooper, how do you get that shiny reflection effect on the "floor" of the render?
Haha, am I about to teach you stuff now?

Quote:
Originally Posted by halvor2 View Post
he made it with photoshop i think just transform the image you want and put it vertical too the other picture and thereafter make the opacity down too around 50 % or soo.
Well, no. I couldnt get that kind of quality in photoshop. I done something similar to that with the text, but the render itself is made in 3Ds max...

Quote:
Originally Posted by KP View Post
Roger, I just couldn't imagine a way to do that in Max
Start imagining my friend

Quote:
Originally Posted by [R-CON]THE.FIST View Post
Lol its raytrace material with reflection settings
And there is your answer


"Without geometry, life is pointless"
Z-trooper is offline Reply With Quote
Old 2007-11-22, 16:04   #165
General Dragosh

General Dragosh's Avatar
Default

them we need movable dors for the c-130 and we can shoot from the plane (with hand held weapons)
General Dragosh is offline Reply With Quote
Old 2007-11-22, 17:06   #166
KP
Retired Moderator

KP's Avatar
Default

Thanks, guys! I can't believe I never bothered to figure that out...

Anyway, a proper T91 render:

KP is offline Reply With Quote
Old 2007-11-22, 18:03   #167
Z-trooper
Retired PR Developer

Z-trooper's Avatar
Default

poor old AR-15/M16 design being ripped all over the world now HK and stuff like that, not to mention all the weapons that use the stanag. That must be a good thing for the weapon designer to see it being copied all over, a true mark of success I guess.


"Without geometry, life is pointless"
Z-trooper is offline Reply With Quote
Old 2007-11-22, 19:03   #168
Ironcomatose

Ironcomatose's Avatar
Default

But the T91 is a Taiwanese weapon and im pretty sure we(USA) sold them some AR-15 type weapons with the permission to mod them as they see fit.


EDIT: What im trying to say is that its the original weapon builders fault(USA) so nothing to be sad about.
Ironcomatose is offline Reply With Quote
Old 2007-11-22, 19:24   #169
KP
Retired Moderator

KP's Avatar
Default

Actually, the T91 is Taiwan-designed (and made), ergonomically based on the AR-15, but with a piston action similar to that of the HK416.
KP is offline Reply With Quote
Old 2007-11-22, 19:29   #170
Ironcomatose

Ironcomatose's Avatar
Default

Quote:
Originally Posted by KP View Post
Actually, the T91 is Taiwan-designed (and made), ergonomically based on the AR-15, but with a piston action similar to that of the HK416.
Yeah man thats what i meant to say..........
Ironcomatose is offline Reply With Quote
Reply


Tags
heavy, models, show, threadimage

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 01:17.