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Old 2020-09-28, 19:08   #11
InfantryGamer42
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by transpilot View Post
nice bait with the btr82... where are the thermals? right now its just the 80a with a different name
That turret only has thermals on BMP-1AM version.
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Old 2020-09-28, 20:17   #12
AlauraLoveless
Default Re: PR:BF2 v1.6.3.0 Changelog

The 60 Chat limit is really REALLY bad for admins, If your trying to type out a server message you wanna be able to use more than 60 characters in a message, you know how short that is?
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Old 2020-09-28, 23:15   #13
Coalz101
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by camo View Post
The model has differences between it and the 80a. btr-82am has no thermals.
is it any faster, in the code, or everything remained the same?
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Old 2020-09-29, 07:24   #14
[R-DEV]​camo
PR:BF2 Developer
Supporting Member

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Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by Coalz101 View Post
is it any faster, in the code, or everything remained the same?
Is the same for now.

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Old 2020-09-29, 12:07   #15
Coalz101
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by camo View Post
Is the same for now.
'For now'

I've actually read up a bit more on the differences between the 80 and the 82

It's mainly armour upgrades along with a few suspension and Camera upgrades. (It had a new night vision camera)

But as for the top speeds and such, it's relatively the same.



I gathered most of my info from this website
https://www.armyrecognition.com/russ...res_video.html
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Old 2020-09-30, 16:36   #16
MiskaMorley
Default Re: PR:BF2 v1.6.3.0 Changelog

Good Day, I know this may not be the correct place to ask this but I just installed Project Reality V1.6.3.0 and im having a missing binkw32.dll error, I downloaded the file and placed it into my system32 folder but the error still persist. Is there anyway I can have this problem corrected?
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Old 2020-09-30, 18:02   #17
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by MiskaMorley View Post
I downloaded the file and placed it into my system32 folder but the error still persist.
Delete it and hope you didn't just download a virus.
Never touch your system32 folder ever again.
Never download .dlls from the internet.
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Old 2020-10-03, 07:37   #18
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: PR:BF2 v1.6.3.0 Changelog

PR:BF2 v1.6.3.2 Changelog (2020/10/03)
-----------------------
General:
  • Fixed spotting aircraft not working.
  • Fixed Discord Rich Presence not showing map and gamemode correctly.
  • Updated weapon selection to hide faster after using scroll wheel.
  • Updated commander marker delay to 2 seconds (down from 5 seconds).


Weapons:
  • Added deviation for switching weapons.
    • Deviation from moving around carries over to the new weapon.
    • A small flat penalty is added to some weapons.


Levels:
  • Brecourt Assault
    • AAS32: Updated US Army main base spawn points to become active once vehicles spawn.

  • Musa Qala - BETA
    • Fixed map Gallery issues.
    • Complete overhaul of AAS and INS layers.

  • Operation Barracuda
    • Fixed NVA speaking Chinese.

  • Ras el Masri
    • Fixed 2 floating buildings.
    • Fixed spawning inside the carrier.
    • Updated carrier to rearm helicopters on entire flight deck.
    • INS64: Fixed supply crates on the PLA ship being IDF crates. Fixed floating caches at the fortress.

  • Tad Sae
    • Fixed NVA speaking Chinese.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2020-10-03, 09:35   #19
Deviro
PR:BF2 QA Tester
Supporting Member

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Default Re: PR:BF2 v1.6.3.0 Changelog

I know you guys don't like talking about future releases, but looking at some of the changes made recently to the game I can't help but think you are on a very good roll with them.

Namely these little changes that affect the game as a whole: being able to see ammount of supplies in a crate, moving the chat box to make our lives a little bit better, now with this deviation fix. Or even the larger changes that affect the meta: more seats in vehicles or being able to drag boddies.

In the past big patches did change stuff and added new stuff, but recently I'm noticing these incremental changes to the game that would normally be left for the next big patch. What has changed about the development proccess that allows you to roll these (IMO) game changing tweaks on a more regular basis?

Going back to the beginning of my little post here - what kind of other changes can we expect in the near future (before 1.7 becomes the next dragon we chase )?
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Old 2020-10-03, 09:58   #20
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.3.0 Changelog

We got better at reverse engineering
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