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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2009-06-15, 00:04   #11
Tonnie
Retired PR Developer

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Default Re: Animating for Battlefield 2

bout time these got released


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-06-15, 00:06   #12
Wilkinson
Default Re: Animating for Battlefield 2

Quote:
Originally Posted by [R-DEV]Chuc View Post
You should see the original video tutorials that I learned from, they broke 1.4 gigs =\
Tottaly. I downloaded like 3 and it maxed out 3 Gigs. Shit good thing 500 GB SATA's are so nice to me
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Old 2009-06-15, 03:00   #13
Tonnie
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Default Re: Animating for Battlefield 2

Quote:
Originally Posted by [R-CON]Wilkinson View Post
Tottaly. I downloaded like 3 and it maxed out 3 Gigs. Shit good thing 500 GB SATA's are so nice to me
haha i downloaded them like 4 times before i realized i had a corrupt download


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-06-15, 05:15   #14
Chuc
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Default Re: Animating for Battlefield 2

Links updated, files are now hosted on Realitymod.com


Personal Folio - http://www.studioash.net
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Old 2009-06-15, 13:08   #15
Tomato-Rifle

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Default Re: Animating for Battlefield 2

2 questions


How do i bring up the menu thing at 1:27 in the first video?


I have the BF2 tab, and there is bf2 export, lightmaps etc etc.. But under those there is no "Necessary Tools" like at 00:31 in the second video. Where would i get it?
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Last edited by Tomato-Rifle; 2009-06-15 at 13:42..
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Old 2009-06-15, 13:13   #16
Chuc
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Default Re: Animating for Battlefield 2

Press "H".


Personal Folio - http://www.studioash.net
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Old 2009-06-15, 13:28   #17
Tonnie
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Default Re: Animating for Battlefield 2

great vids but i will never seem to get my head round this...


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-06-16, 16:31   #18
addaco
Default Re: Animating for Battlefield 2

OK, I have run into a small problem.

I cant seem to get meshes into max.

1. Where are PR's weapon meshes loacted.

2. Can you import BUNDLEDMESH?
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Old 2009-06-17, 02:54   #19
Tonnie
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Default Re: Animating for Battlefield 2

Quote:
Originally Posted by addaco View Post
OK, I have run into a small problem.

I cant seem to get meshes into max.

1. Where are PR's weapon meshes loacted.

2. Can you import BUNDLEDMESH?
if you are using the current POE2 tools and max9 (well there my specs) then dont try importing the bundeled mesh try finding the con file and iimport that (that will in turn import the meshs in max)


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-06-17, 04:33   #20
addaco
Default Re: Animating for Battlefield 2

Ok thanks, and one final thing, where are the PR weapon cons located?
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