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Old 2007-02-17, 00:05   #11
Teek
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I love that IRL arty sound! ZIRUFF! BUWOOOMMM!

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Old 2007-02-17, 00:36   #12
DaedalusAI1

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Quote:
Originally Posted by [R-DEV]fuzzhead
impossible to edit the vbf2 arty. changes are coming however to get rid of vbf2 arty and put in PR specific long range support. 0.6
Can't wait for that . I think the artillery would be better used as a suppresion device to move in as opposed to a precision strike on one bunker on the enemy lines.
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Old 2007-02-17, 01:02   #13
Wipeout
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yeah hard code ftl.. atleast that's the way rhino explained it to me..
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Old 2007-02-17, 09:21   #14
Lucid Nightmare

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So, will this PR specific long range support be player controlled or commander/squad leader request?
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Old 2007-02-17, 09:30   #15
dbzao
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Old 2007-02-17, 09:52   #16
Lucid Nightmare

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indeed.....
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Old 2007-02-17, 10:03   #17
D.F.A
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Got your answer here
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Old 2007-02-17, 10:06   #18
RikiRude
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Quote:
Originally Posted by [R-DEV]dbzao

Proud n00b tub3r of 5 spam bots!
Quote:
Originally Posted by [R-CON]2Slick4U
That's like being the smartest kid with down syndrome.
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