|
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
|
Thread Tools | Display Modes |
2009-08-07, 13:06 | #11 |
Join Date: Jan 2008
Posts: 1,093
|
Re: Ideas that could drastically change gameplay.
I like the rally idea, allows the SL to be in the fight as much as everyone else in cqb, but allows two guys to fall back and regroup the squad without setting a permanent spawn.
|
2009-08-07, 13:42 | #12 |
Join Date: Aug 2008
Posts: 679
Germany
|
Re: Ideas that could drastically change gameplay.
wont this just mean, you two, stay back there 200 meters while I the, glorious squad leader go back to fighting on the frontline?
|
2009-08-07, 13:57 | #13 | |
Join Date: May 2007
Posts: 1,073
|
Re: Ideas that could drastically change gameplay.
If I'm reading this right, there are only three flags on a map, that makes it a pretty valid point that some (read: a lot of) people will memorize them. Even on Qwai with the "random" AAS, it picks the same ones a pretty hefty majority of the time.
Without a commander rework (Which I hear is coming, but still), this becomes the biggest reason to fill the commander slot, but I bet you still won't get that many commanders. Probably something like a faster cycle of mortars. Someone goes CO for a few minutes to mark the maps, then resigns to go play. Every now and then someone reapplies to refresh the map and drop the area attack, then resigns. No incentive to stay in the CO seat. And there is still an inclination to rambo. Some players feel the best way to scout for caches on INS maps is to drive full speed in a humvee around and look for fire, because where there's fire, there's something worth defending. I imagine this effect, but with tanks and APCs and I shudder a little. Quote:
I do agree, mechanics that have been the same for a long time are boring. I vote we abolish gravity and gunpowder in .9 | |
2009-08-07, 17:45 | #14 | |
Retired PR Developer
Join Date: Aug 2007
Posts: 414
United States of America
|
Re: Ideas that could drastically change gameplay.
Quote:
Anyway the only way to address this problem is to make the SL be the only one to set the rally. PR is trying to be one of the most realistic games on the market, and gravity and gunpowder is realistic Whats not realistic are people popping out of the ground from a pile of rucks and bags. What my suggestion does is try to wheen the rally point away from PR rather than fully getting rid of it. | |
Last edited by [R-CON]X1 Spriggan; 2009-08-08 at 09:04..
|
2009-08-07, 19:13 | #15 | |
Join Date: Jan 2008
Posts: 1,093
|
Re: Ideas that could drastically change gameplay.
Quote:
I'd like to lead and be able to regroup if part of the squad lives after taking an objective instead of having to hang back just because I have the officer kit. | |
2009-08-08, 01:24 | #16 |
Join Date: Aug 2007
Posts: 1,110
|
Re: Ideas that could drastically change gameplay.
In my opinion, the new rally would encourage many things:
(1) Value your life. You die, any you could be a long walk away from the fight. (2) Value your transport. If they go down, you could be a LONGER walk away from the fight. (3) Retreat when retreat is the best option. Too often a squad will fight to the death instead of trying to fall back after a bad fight and regrouping to come back in force. (4) USE transport. APCs would be yelled at a LOT more if they weren't used to actually transport troops, making their job a bit more defined. The commander requirement I think would be really good to see. Without the commander the team would REALLY be blind, instead of being deaf for communicating with others. With the UAV and this kind of tactical ability (Instead of the commander always saying 'Go to X flag and defend' he is encouraged to take the time to lay out a plan FOR the squad 'Go to marker, and defend towards the West' where the flag is actually to their east and they are acting as a forward defense for a squad that is on the cap radius. And I also think that maybe AASv3 and v4 should be a 'gamemode' option. v4 would kind of act like the 'hardcore' version of PR, whereas v3 would act like the public match mode. That way, servers like Tactical Gamer and etc can set up AASv4 and have a lot more teamwork called for on an everyday basis. As v4 gets more and more played, v3 could be phased out slowly. |
2009-08-08, 05:20 | #17 |
Join Date: Feb 2006
Posts: 2,929
United States of America
Location: US
|
Re: Ideas that could drastically change gameplay.
[QUOTE=Celestial1;1106042]In my opinion, the new rally would encourage many things:
(1) Value your life. You die, any you could be a long walk away from the fight. (2) Value your transport. If they go down, you could be a LONGER walk away from the fight. (3) Retreat when retreat is the best option. Too often a squad will fight to the death instead of trying to fall back after a bad fight and regrouping to come back in force. (4) USE transport. APCs would be yelled at a LOT more if they weren't used to actually transport troops, making their job a bit more defined.[QUOTE] The RP/spawn suggestion has been done/suggested to death too many times. This is just another suggestion that sounds really good in practice, but would be terrible ingame, especially on insurgency where "falling back" is pretty much impossible when you have a wave of insurgents who respawn twice as quick as you. Plus, you can try to fall back sometimes only to get shot in the back. And if losing your RP from being overrun right now doesn't encourage your squad to "regroup", you really think this is? This just further punishes the squad (more than the magical disappearing RP) and would just frustrate people more. |
2009-08-08, 07:07 | #18 | |
Join Date: May 2007
Posts: 1,073
|
Re: Ideas that could drastically change gameplay.
Quote:
Some gameplay lubricating elements must and will remain, I'm not sure rallypoints in their current form are one of them, but they sure do help things along. | |
2009-08-08, 15:27 | #19 |
Join Date: Jun 2008
Posts: 280
Location: FL
|
Re: Ideas that could drastically change gameplay.
yeah i believe the commander should have a much more important job, and it should be fun and playable.. looking at a map trying to communicate with people that all they wanna do is fly choppers isnt much fun..
i believe they should have a say in a lot more of whats going on and be more involved.. spotting out targets and stuff with the UAV is gonna be awesome and everything but the commander should have a plan of action and control things not just tell a squad where to go |
2009-08-08, 15:29 | #20 | |
PR:BF2 QA Tester
Join Date: Feb 2007
Posts: 1,055
Norway
|
Re: Ideas that could drastically change gameplay.
Quote:
Continious changes to gameplay is the primary reason i haven't grown bored of PR. I've never felt comfortable with the rallypoints (or "quicksaves") in the first place, and you've gotto agree the way PR is played now is a little less spammy then it was two years ago. 'Broken' is sortof subjective. | |
Tags |
change, drastically, gameplay, ideas |
|
|