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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2009-04-07, 03:47   #11
Airsoft
Retired PR Developer

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Default Re: Few suggestions, Scoped RPG, RPG ammo

There used to be a scoped RPG in a previous release.


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Old 2009-04-07, 03:57   #12
JohnnyTheIED
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Default Re: Few suggestions, Scoped RPG, RPG ammo

Proof these are being used:

Even Gaza militants have access to some.

Attack #2 of this video was a RPG thermobaric used on a IDF squad. Notice the perfect environment for the thermobaric warhead. The shockwave (invisible to the camera and eye) must have been devastating inside the balcony and appartment. (picture an invisible 155mm shell blast, bouncing on the walls, maintaining its air combustion and heat)

http://www.liveleak.com/view?i=213_1233843247

2nd link is the long version of the ambush

http://www.liveleak.com/view?i=b5e_1231961051

Look how the guy on the left takes the blast even tho the RPG hited the balcony ramp. If you got eagle eye you can see his helmet litteraly floatin in the air for a bit as his body takes the blast.
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Last edited by JohnnyTheIED; 2009-04-07 at 04:07..
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Old 2009-04-07, 03:59   #13
JohnnyTheIED
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Default Re: Few suggestions, Scoped RPG, RPG ammo

Quote:
Originally Posted by [R-CON]ReaperMAC View Post
With regards to the scoped RPG, I was hoping that the Russians will be getting it as all of the other conventional faction have some sort of optic on their H-AT weapons.
Yes I was desapointed as well, When I heard RPG damage was lowered I hoped to see the russians get a scope on theirs, or atleast HAT tandem.
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Old 2009-04-07, 05:57   #14
ReaperMAC
Default Re: Few suggestions, Scoped RPG, RPG ammo

Quote:
Originally Posted by JohnnyTheIED View Post
atleast HAT tandem.
They do have that at the moment (Their RPG does more damage than the regular RPGs) but the warhead is not modeled yet (I think).
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Old 2009-04-07, 07:22   #15
Damian|PL
Default Re: Few suggestions, Scoped RPG, RPG ammo

https://www.realitymod.com/forum/f12...on-rpg-7v.html
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Old 2009-04-11, 02:42   #16
SocketMan

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Default Re: Few suggestions, Scoped RPG, RPG ammo

Quote:
Originally Posted by [R-CON]ReaperMAC View Post
They do have that at the moment (Their RPG does more damage than the regular RPGs) but the warhead is not modeled yet (I think).

That is true - confuses a lot of people however.
Insurgent/Chechen RPG-7 - damage 50% of any regular LAT kit.
Russian RPG-7 with tandem warhead,looks exactly like the "regular" one
but inflicts as much damage as any HAT kit.
Also RPG-29 is (was?) in the works for the Russians:

https://www.realitymod.com/forum/f13...pg-29-wip.html
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Old 2009-04-11, 08:29   #17
DNAz5646

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Default Re: Few suggestions, Scoped RPG, RPG ammo

Id like a kit for all forces and a ammo mechanism like a SLs smoke nades were u have a total of X nades and u can throw 10 of any color like 1 red-9 green 3 red-7 green ect
So u just select a warhead i think maybe a total of 4 in any combination
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Old 2009-05-01, 19:09   #18
JohnnyTheIED
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Default Re: Few suggestions, Scoped RPG, RPG ammo

Quote:
Originally Posted by [R-CON]ReaperMAC View Post
They do have that at the moment (Their RPG does more damage than the regular RPGs) but the warhead is not modeled yet (I think).
Quote my sentence entirely bro, I said scopes for HAT tandem atleast..
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Old 2009-05-01, 22:41   #19
TempesT
Supporting Member

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Default Re: Few suggestions, Scoped RPG, RPG ammo

The idea of more rounds for the RPG is kinda cool. Might be confusing for other players however.
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Old 2009-05-02, 17:45   #20
ZAk
Default Re: Few suggestions, Scoped RPG, RPG ammo

I would offer a class of "ammunition carrier" which could transfer shots for RPG and boxes with cartridges (ammo bags 2-3), to arm it follows a SMG (as a "Kedr" or "Scorpion")
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