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Old 2021-04-01, 14:15   #11
Iguanadjy
Default Re: PR:BF2 v1.6.5.0 Changelog

Quote:
Originally Posted by Grump/Gump.45 View Post
The moon on Flat Earth causes game to crash when firing as a weapon. The Debug assertion failed! says ... Dont ever remove this Flat Earth map, it has so much terrain change and faction potential. Command and Control... search the world for enemy FOB.

Version: 1.6.5.0
Module:RendDX9
File: C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\R endDX9\TextureManager.cpp
Line: 761
Text: Texture not found:
Current confile:common/TR_Scripts/TIS/tis_off.con
Just got the same CTD with my driver but when dying in a chinese APC after getting LATed.

When sparkling thermals go green/B&W also intended new feature?
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Old 2021-04-01, 14:48   #12
sweedensniiperr
Supporting Member

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Default Re: PR:BF2 v1.6.5.0 Changelog

Flat earth, 5G corona towers and ship stuck in Suez. Whoever made the map really outmemed ourselves this time. And that's only after like a quick look...

The moon LOD freaks me out a bit though.

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Old 2021-04-01, 16:26   #13
PlayerKZT
Default Re: PR:BF2 v1.6.5.0 Changelog

Thank you)) my computer is very weak so I can't play Arma 1-2 but I was very happy to learn about this game Thank you . I Used a translator
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Old 2021-04-01, 16:36   #14
[R-MOD]Nate.
Forum Moderator
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Default Re: PR:BF2 v1.6.5.0 Changelog

TIS_con issue is under investigation, thanks for reports.

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Old 2021-04-01, 17:58   #15
TheAndrew1987

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Default Re: PR:BF2 v1.6.5.0 Changelog

looks a bit unstable, getting crashes and disconnects, also i heard people say they ctd when going on thermals
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Old 2021-04-01, 18:27   #16
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.5.0 Changelog

Quote:
Originally Posted by TheAndrew1987 View Post
looks a bit unstable, getting crashes and disconnects, also i heard people say they ctd when going on thermals
Will be fine by weekend.
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Old 2021-04-01, 19:19   #17
Halgesson
Default Re: PR:BF2 v1.6.5.0 Changelog

Hey Guys, although welcomed, the Widescreen fix seems a bit extreme. Is there anyway to decrease the FOV a little? I don't want to sound dramatic but it's giving me headaches.
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Old 2021-04-01, 23:03   #18
=BG=BladeNakamura

=BG=BladeNakamura's Avatar
Talking Re: PR:BF2 v1.6.5.0 Changelog

Quote:
Originally Posted by Grump/Gump.45 View Post
The moon on Flat Earth causes game to crash when firing as a weapon. The Debug assertion failed! says ... Dont ever remove this Flat Earth map, it has so much terrain change and faction potential. Command and Control... search the world for enemy FOB.

Version: 1.6.5.0
Module:RendDX9
File: C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\R endDX9\TextureManager.cpp
Line: 761
Text: Texture not found:
Current confile:common/TR_Scripts/TIS/tis_off.con
To me it gives me Debug assertion failed!
Version: 1.6.5
Module:Common
File: C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\G ame\Common\GhostManager.cpp
Line: 1658
Text: Failed to receive ghostmanager
Current confile:
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Old 2021-04-02, 00:20   #19
Vanillapop
Default Re: PR:BF2 v1.6.5.0 Changelog

how do i uninstall this update?

whole game looks like i need to wear glasses
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Old 2021-04-02, 00:21   #20
BobAndy
Default Re: PR:BF2 v1.6.5.0 Changelog

Quote:
Originally Posted by Halgesson View Post
Hey Guys, although welcomed, the Widescreen fix seems a bit extreme. Is there anyway to decrease the FOV a little? I don't want to sound dramatic but it's giving me headaches.

Mirroring this thought myself. I like the 'attempt', but I think this was a case of "fixing something that was not broken" and in doing so actually made it worse. It's not a case of "well its been the other way for 15 years I just dont like this" - I'm all for optimization and modernization... but "the old way", well, everything was a bit bigger, even if it looked a little funny, it worked well.

Haven't played the new map yet, hope to at some point before it dies.

Thanks for your efforts!
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