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Old 2014-06-02, 03:11   #11
Nugiman
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Default Re: Dutch Breacher

I like the suppressor, unrealistic or not. It just gives that dutch breacher kit the special something. Everyone who plays the kit is glad about that fancy cool weapon!

Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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Old 2014-06-02, 05:48   #12
AfterDune
Retired PR Developer
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Default Re: Dutch Breacher

Thanks for the feedback. I feel a bit of brief history of the Dutch Breacher kit could be posted here, so you understand how this kit came to life:

For a long time, the Dutch faction focused on Afghanistan, as that was where most of our boys got sent to. During that time, the Breacher kit in PR was still called a Specialist - a do-it-all kind of kit as you well know.

The Dutch Specialist (in a way) was representing the KCT (commandos), but had the same kit layout as other Specialists. It was just carrying a KCT patch on the arms and held a HK416 rather than a C7.

The Dutch faction was started in 2008 or so (yes, it took that long). During the years, many things in PR got changed, as well as things in real life, hence we have a bit of a mix in certain areas. The Breacher kit being one of them, even though kit layout is the same as other factions.

Well, now you know the backstory and why he's carrying a HK416 that regular Dutch troops don't get. The weapon itself isn't overpowered in my opinion, but feels different and adds variety.

We'll take a look at the silencers though, and make changes if/where needed.

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Old 2014-06-02, 07:10   #13
ElshanF

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In the maps where some factions have the silencers, the opposite faction should also have silencers too and it's equally balanced.
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Old 2014-06-02, 08:37   #14
KaB
Retired PR Developer

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Default Re: Dutch Breacher

Why not making the suppressor breakable ? Like in MGS since the 3rd.

(already posted this in Suggestions tho, and it didn't get the approval)
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Old 2014-06-02, 08:38   #15
Ghostwolf
Default Re: Dutch Breacher

Well, since the spotter class rifle of militia and taliban have a scope on it, why don't you put a silencer on the rifles of spotter class of all regular forces on all maps?

Would kind of make sense, since spotter&sniper should move quiet?
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Old 2014-06-02, 08:40   #16
Psyrus
Retired PR Developer
Default Re: Dutch Breacher

Quote:
Originally Posted by KaB View Post
Why not making the suppressor breakable ? Like in MGS since the 3rd.

(already posted this in Suggestions tho, and it didn't get the approval)
Not possible in the engine as far as I know
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Old 2014-06-02, 08:43   #17
KaB
Retired PR Developer

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Default Re: Dutch Breacher

Quote:
Originally Posted by [R-CON]Psyrus View Post
Not possible in the engine as far as I know
I actually suggested we add a 2nd slot with the exact same weapon but without suppressor. Then when the suppressor's broken (fired too much with the weapon with suppressor), you can only fire with the weapon from the new slot that doesn't have any suppressor.

And you link the ammos of these two slots.
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Old 2014-06-02, 10:12   #18
Truism
Default Re: Dutch Breacher

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Thanks for the feedback. I feel a bit of brief history of the Dutch Breacher kit could be posted here, so you understand how this kit came to life:

For a long time, the Dutch faction focused on Afghanistan, as that was where most of our boys got sent to. During that time, the Breacher kit in PR was still called a Specialist - a do-it-all kind of kit as you well know.

The Dutch Specialist (in a way) was representing the KCT (commandos), but had the same kit layout as other Specialists. It was just carrying a KCT patch on the arms and held a HK416 rather than a C7.

The Dutch faction was started in 2008 or so (yes, it took that long). During the years, many things in PR got changed, as well as things in real life, hence we have a bit of a mix in certain areas. The Breacher kit being one of them, even though kit layout is the same as other factions.

Well, now you know the backstory and why he's carrying a HK416 that regular Dutch troops don't get. The weapon itself isn't overpowered in my opinion, but feels different and adds variety.

We'll take a look at the silencers though, and make changes if/where needed.
I don't understand why the kit is retained out of Afghanistan, and all my original points remain extant. No other faction has an SF kit, and no one has had an SF kit since, like, 0.8. Dutch SF is not particularly big or renowned, and if there's any argument for Dutch to have SF, there's an argument for every faction to have SF.

I still don't understand why this kit is in the release version.
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Old 2014-06-02, 10:43   #19
Pronck
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Default Re: Dutch Breacher

Because the Dutch are awesome, that is why. Stop complaining, start accepting the fact that it is there.

We are staying up!
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Old 2014-06-02, 10:49   #20
L4gi
Server Administrator (A-N)
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I wouldnt mind if all breachers had suppressors.
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