2016-02-05, 18:04 | #11 | |
PR:BF2 Lead Developer
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re: Attack helis physics, flares and missiles
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Also just because it worked before it does not mean it is what we want. The change to reduce turn rates was made to make the uav-style (like rabbit pointed out) of using choppers less effective. At that it was highly successful as we can see here | |
Mineral: TIL that Wire-guided missiles actually use wire
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2016-02-05, 18:43 | #12 |
Join Date: Jul 2009
Posts: 2,207
Yugoslavia
Location: Macedonia
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re: Attack helis physics, flares and missiles
Well why don't you just remove attack helicopters then?
They have been nerfed to oblivion which makes them extremely unrealistic. They are slower than an APC, fragile as a civilan car, and now you have to be flying low and looking directly at your target to hit them. The only way an attack helicopter can still be useful against the enemy now is when the enemy is very dumb and can't hit the helicopter. In a best case scenario the helicopters are to be used from distance where the enemy can't hit them with anything but SAMs such as IRL but we all know that can't be done in PR because of the view distance limitations which now makes the CAS pilots fly lower and slower in order to hit their target which needs to be hit directly. |
In-game: Cobra-PR
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2016-02-05, 18:43 | #13 |
PR:BF2 Contributor
Join Date: Nov 2009
Posts: 95
Europe
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re: Attack helis physics, flares and missiles
Did you try turning the helicopter towards the target?
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2016-02-05, 19:36 | #14 | |
Banned
Join Date: Feb 2012
Posts: 1,135
Finland
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re: Attack helis physics, flares and missiles
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You dont look closely enough at the video, which shows it's not about the dead angle but just about the missile not turning. The missile didn't go straight as would happen by shooting in the dead angle, like you suggested. And the whole thing about removing angled attacks.. Why? It's not even the most effective way to engage. Is that supposed to be a nerf? Reducing turn rate of the missiles just for this purpose doesn't even make sense, since it makes any engaging style bad because the missiles dont turn fast enough for low-vd maps. You're either using false points or playing stupid intentionally to not understand the point of the thread. Though I'm pretty sure I'm just being trolled now so I'll stop posting. | |
Last edited by viirusiiseli; 2016-02-05 at 19:42..
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2016-02-05, 20:05 | #15 | ||||
PR:BF2 Lead Developer
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re: Attack helis physics, flares and missiles
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It also makes it rather hard to kill a chopper despite him being almost stationary. This kind of attack is often ended by guided AT or auto-cannons instead of AA. Both are not available to IDF on Beirut making it a prime example where this can be frustrating. I guess another approach would be to increase damage of things like 50cals vs choppers and decrease effectiveness of flares w/o moving. | ||||
Mineral: TIL that Wire-guided missiles actually use wire
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2016-02-05, 20:08 | #16 | |
Join Date: Nov 2011
Posts: 293
France
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re: Attack helis physics, flares and missiles
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Here we are again, trying to remove a "realistic play style" (uav-style) because of game play reasons. In real life apache have been known to hover for extended period of time when they cant afford the luxury of orbiting around their target Gulf war, Operation Decisive Storm ... Some videos the show that the UAV style is "realistic". | |
2016-02-05, 20:38 | #17 |
Join Date: Aug 2008
Posts: 114
Poland
Location: Poznań
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re: Attack helis physics, flares and missiles
Here we go, another turn of our top beloved PR CAS whores on buffing their favorite fraging machine How about we also buff my favorite AA systems to realistic values so that I can erase you before you even come in range of your Hellfire missileses?
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2016-02-05, 20:46 | #18 | |
Join Date: Nov 2011
Posts: 293
France
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re: Attack helis physics, flares and missiles
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But its really funny how those changes became more and more personal, 1 individual infantry player making you go out of your way to change deviation, prone firing delay ... And 3/4 cas players making you overhaul the CAS assets every patch. I have to say i'm quite proud. | |
2016-02-05, 20:47 | #19 | ||
Banned
Join Date: Feb 2012
Posts: 1,135
Finland
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re: Attack helis physics, flares and missiles
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I rest my case. | ||
Last edited by viirusiiseli; 2016-02-05 at 20:56..
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2016-02-05, 20:47 | #20 |
Banned
Join Date: Feb 2012
Posts: 1,135
Finland
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re: Attack helis physics, flares and missiles
edit: doublepost, remove
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Tags |
attack, flares, heli, helis, missile, missiles, physics, rate, turn |
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