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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2013-02-22, 00:24 | #11 |
Join Date: Jan 2010
Posts: 2,047
Canada
Location: Vancouver, BC
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Re: [Model] RPG-29 [WIP
This would be great for the Russians, too.
Looks good. |
2013-02-22, 15:16 | #12 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Model] RPG-29 [WIP
update, frede has done a lot of progress, in my eyes it looks good but I'm still looking for feedback on the model itself.
Here are some screens: scope 3D: scope 1P, how do the scopes need to be modelled for 1.0, should the be hollow? or just a plane to have a transparent texture over? rocket and here is the p3d link again:p3d.in - RPG29 triangle counts: rocket: 796 3D scope: 1674 rpg 1p: 5499 total: 7969 the m20 has 6620 for this, and the rpg7 9886, so it seems we are ok on the triangle count? |
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2013-02-22, 16:33 | #13 |
PR:BF2 Developer
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Re: [Model] RPG-29 [WIP
The tri count is fine, HOWEVER. This is not done as there are lots of un-needed triangles we can remove and put back in places they will make a difference!
Uploading some pics now. Edit; few main ones http://i.imgur.com/y9Am9ib.jpg You could also simply the rocket quite a bit with maybe re-creating it with 2-3 less edges as its only really seen during animation quickly. Also stuff like the nose of the rocket, you can weld every other vertex to the next one to keep the same silhouette but cut triangles. Smoothing groups need to be sorted out also. Yes Scope should be hollow all the way through with a cylinder at the front for the lens. Is the scope from the Current RPG7? Could lose some edges but not a huge deal as it is right in the players face. for the 3p mesh you should be looking at some 4-5k triangles or less, with a baked down/resized 3p texture. Then good lods thereafter. Keep it up |
Last edited by Tim270; 2013-02-22 at 16:53..
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2013-02-22, 18:50 | #14 |
Join Date: Feb 2013
Posts: 6
Denmark
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Re: [Model] RPG-29 [WIP]
p3d.in - RPG29
Looks fine now? |
2013-02-22, 19:38 | #15 |
Banned
Join Date: Jun 2009
Posts: 3,268
China
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Re: [Model] RPG-29 [WIP]
When you are done, please tell DEVs to let RusFed use it in PR.
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2013-02-22, 19:57 | #16 |
Join Date: Oct 2009
Posts: 1,111
Russian Federation
Location: *****
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Re: [Model] RPG-29 [WIP]
Good reference for texture.And backup ironsight must be there. |
2013-02-22, 20:12 | #17 |
Join Date: Jun 2012
Posts: 717
Cape Verde
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Re: [Model] RPG-29 [WIP]
Looks amazing hope HAMAS can also get it as Alternate HAT seeming as they used so many in 2006.
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2013-02-22, 21:11 | #18 |
Join Date: Feb 2013
Posts: 6
Denmark
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Re: [Model] RPG-29 [WIP]
Thanks for that reference picture
Gonna model it on soon. |
2013-02-22, 21:59 | #19 |
Retired PR Developer
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Re: [Model] RPG-29 [WIP]
Regarding p3d, people use it a lot these days, but have you read their agreement? Basically, you stay owner of the model, but they can use it too - as they please. Just so you know .
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2013-02-22, 22:22 | #20 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Model] RPG-29 [WIP]
yeah, they use them for advertising Don't think they will sell it =)
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Tags |
model, rpg29, weapon, wip, wipsy |
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