2014-05-03, 21:04 | #12 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
|
Re: [Vehicle] F-16 [WIP](PL)
|
2014-05-03, 22:43 | #13 |
Banned
Join Date: Apr 2010
Posts: 2,173
Germany
Location: test
|
Re: [Vehicle] F-16 [WIP](PL)
Looks really neat, I wonder though what the two things in my red circles are...
|
2014-05-03, 23:19 | #15 |
Retired PR Developer
|
Re: [Vehicle] F-16 [WIP](PL)
Nice work but to me the texture looks far to clean and precise while also looking very flat. Dose it have a spec map and is the normal doing anything?
|
|
|
2014-05-03, 23:59 | #16 | |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
|
Re: [Vehicle] F-16 [WIP](PL)
Quote:
Our F-16 are quite new and neat there for i did not want to make it to dirty, but if u have some ideas or proposals im open for them. Spec map is not ended yet and here are few examples of normal map | |
2014-05-04, 00:45 | #17 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
|
Re: [Vehicle] F-16 [WIP](PL)
Nice one grober!
|
Xact Wicca is The Joker. That is all. |
|
2014-05-04, 01:06 | #18 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
|
Re: [Vehicle] F-16 [WIP](PL)
|
Last edited by Grober; 2014-05-04 at 01:58..
|
2014-05-04, 09:42 | #19 |
Retired PR Developer
|
Re: [Vehicle] F-16 [WIP](PL)
Newest screens are looking better with the spec etc but still feel that it could use a little dirt on it, even looking at your refs you can see a bit of colour variation. Doesn't need to be much just a little to make the thing look less flat and artificial.
|
|
|
2014-05-04, 10:46 | #20 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
|
Re: [Vehicle] F-16 [WIP](PL)
Well i think this is it. |
Last edited by Grober; 2014-05-04 at 12:20..
|
Tags |
f16, texture, vehicle, vehiclef16, wip, wippl |
|
|