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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2008-04-04, 20:27 | #11 |
Join Date: Oct 2007
Posts: 1,028
United States of America
Location: San Antonio, TX
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-If you're bleeding in enemy territory, and you have no hope of survival, pick up an enemy kit so they can't get a hold of it. Nothing worse than an Insurgent with your Sniper kit!
-If you plan on picking on picking up a different kit after spawning, be sure to choose medic to heal anyone, then get your kit. Same applies for Rifleman, drop your ammo bag before switching kits. |
2008-04-04, 20:51 | #12 |
Join Date: Apr 2008
Posts: 19
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-Only SOFLAMs can be used to laser tagets. These are unique to Officer Kits and SF kits.
-To laser a target, left click once while looking at your target through your SOFLAM. Holding down 'T' (default) and selecting "Lasing Target" only broadcasts the message over the radio. -Your gun is very inacurate immediatly after walking or running. Give yourself a moment to "zero in" on the enemy before you shoot. -Get out of the habit of going down with your vehicle or aircraft. Your team values your life, so should you. |
Last edited by BNT_007; 2008-04-04 at 20:58..
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2008-04-05, 01:22 | #13 |
Join Date: Jun 2005
Posts: 1,073
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- Remember, indirect but constant fire from small arms or above will keep enemy infantry suppressed, usually disorienting your target/s. Use suppression fire to your advantage during engagements to keep your opponent's heads down.
- When operating rotary wing transport helicopters, it is generally advisable to only transport players who are in need of it. Keep your helicopter in a safe location when not transporting (Such as a high altitude or at main base) and pay attention to team chat messages or VOIP for transport, extraction or supply requests. Don't fly to a random player's location, as this may reveal their position, and possibly get your helicopter destroyed. - When transporting players via helicopter, it is advisable to hover a feet meters off the ground when making a drop off. Landing directly may cause your chopper to bounce or tip over, possibly killing and/or injuring players around and in the aircraft. - When operating rotary wing attack helicopters, make sure to have a co-pilot/gunner for maximum efficiency. Maintain a high altitude to avoid being seen and shot down by enemy ground units. - Remember, two is better than one. Stick relatively close to teammates for additional support, especially when operating vehicles such as tanks. - Spread Out! When operating in an infantry squad you want to maintain some spacing, otherwise it becomes easy for that entire squad to be suppressed by a single enemy soldier, or fall victim to a lone grenade. (Actually, I believe something like that already exists in the PR tips, I just figure this one is a little better especially taking into account the new suppression effects). - Remember when throwing grenades, you'll have the best accuracy when standing still. Otherwise, throwing grenades while jumping or running may see them deviating away from the original target, and possibly inflicting harm on unintended targets. - Maintain battlefield awareness, pay attention to the status of the map's objectives, the last known positions of friendly units, spotted enemy targets such as enemy armor and/or aircraft and messages via chat and/or VOIP about known or suspected positions of enemy rally points, firebases, bunkers etc. - The longest way is usually the safest way. Don't always take the most direct route as you may be quite likely to succumb to your death. - As a squad leader or commander, take careful consideration into the placement of bunkers, firebases and command posts. Building a bunker on a rooftop might look cool, but the enemy could easily destroy the target from a distance. Try to construct these structures out of sight. At the same time, remember that these structures usually spawn at least three vehicles, make sure players can drive those vehicles away from the structure and make use of them. - When attacking an objective, one of your first goals should be eliminating enemy spawn points such as rally points, bunkers or firebases. Otherwise, it may be difficult to capture or destroy your objective as enemies are likely to keep spawning in the area. That's all I got for now. |
Last edited by [T]Terranova7; 2008-04-05 at 01:42..
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2008-04-05, 02:39 | #14 |
Join Date: Oct 2007
Posts: 1,028
United States of America
Location: San Antonio, TX
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-Check vital assets such as tanks and APCs to make sure no enemies out of their sight are planning to blow them sky-high. Inform the crew after disposing of the threat. They'll surely appreciate your saving their life, and will stay more alert.
-In vehicles such as APCs or transports, change positions to view different angles. Just because you're a passenger doesn't mean you can't stay alert. You have a small window, use it. |
2008-04-07, 21:50 | #15 |
Join Date: Mar 2007
Posts: 207
Location: New Hampshire
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-Don't lock squads and then sit at a vehicle spawn waiting for your favorite jet to appear.
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2008-04-08, 13:00 | #16 |
Join Date: Feb 2008
Posts: 2,385
United States of America
Location: Glassboro NJ
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-If in a sniper squad, give the spotter or backup man a grenadier kit, so that they have a chance of repulsing attacks after being spotted.
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2008-04-10, 03:43 | #17 |
Join Date: Jul 2007
Posts: 64
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If you are new to Project Reality, kindly explain to your squad that you lack experience. They will be more understanding if you need help or become confused in game.
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2008-04-10, 15:47 | #19 |
Join Date: Oct 2007
Posts: 1,028
United States of America
Location: San Antonio, TX
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^^ Woot!
-The Special Forces kit is issued a grappling hook, which can be accessed with the 9 key. Use this tool to reach places great for an ambush, or use it as an alternate route over a construction to avoid hostiles. -The SLAM explosives are exclusive to the Special Forces kits. They have a twenty second timer, so get away from the explosion. If needed, setup an escape route. Use your grappling hook (9 key) if needed. -The rifle issued to the Special Forces kit is best used in close quarters combat. It is not a long-range assault weapon. -When suffering from the suppression effect, pop smoke and get into a safe position where you can let the effect wear off. Placing C4 or a grenade on the spot where you once were will often deter enemies from advancing, but there will be other points of entry. -When respawning, it's recommended to inform your squad what kit you will be spawning with and how long it will be. Play smart, choose an unlimited kit your squad will need. You can provide medical attention or ammunition, decide which one takes higher priority. |
2008-04-10, 18:46 | #20 |
Join Date: Sep 2006
Posts: 1,151
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-If your Squad Leader tells you to take a specific kit then you take that kit and keep it. For example, if he tells you to be medic in the beginning of the round that means that you will always spawn with the medic kit and not change it untill told to.
-Smoke grenades have a lot of different uses, including but not limited to distracting the enemy, covering your own movement and blinding the enemy. -If you have an anti-tank kit in your squad then make sure there is always someone with ammo so your AT weapon will always be ready for use. |
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