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Old 2014-09-08, 16:24   #11
[R-DEV]​Ason
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Default Re: [Map] Op.Sapphire(4km) [WIP]

Thanks guys. I'm still working on Grozny but it's not much left and I'm waiting for the Afghan statics for shok ridge.
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Old 2014-09-08, 16:34   #12
bren
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Default Re: [Map] Op.Sapphire(4km) [WIP

Quote:
Originally Posted by [R-DEV]Rabbit View Post
What about grozny and shok ridge?
Grozny seemed like it is close to being finished. Played it yesterday.
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Old 2014-09-08, 16:36   #13
Rabbit
Default Re: [Map] Op.Sapphire(4km) [WIP]

As did I, but it still has very low FPS when just walking around alone.
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Old 2014-09-09, 09:56   #14
Mongolian_dude
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Default Re: [Map] Op.Sapphire(4km) [WIP]

As far as assets go for this map, I would seriously hold off on adding heavy assets, since the land masses lack any depth at all, meaning that the islands would turn into killing fields for any CAS or Armour assets. It's something that is a bit of a problem on Op.Barracuda, but that is against the PLA who have TOWs, AAA, AA sites HAT, good LAT and some lightly armoured vehicles. Even then, it looks like the majority of terrain on Sapphire is less dense!


I would say just watercraft and several transport choppers for the USMC:

? (lots) x RHIB
4x RHIB, 50cal M2
2 x RHIB Mk.19 AGL

2x UH-1N Huey, M240
1x MV-22 Osprey

For the ARF:

? (lots) x Wooden Sampan
4 x Wooden Sampan, Dshk 12.7mm
3 x PBR (Vietnam US patrol boat).
4 x motorcycle
2 x Civi car
1 x Technical, S-5 rockets.

If you really wanted to push it (perhaps for a large layer):
add 2 x AAVP7A1 to USMC and change 2 x ARF civi cars for 2 x Technical, SPG-7.

I also think it is important that you disperse a few AAA sites around the map, not necessarily most of them defending flags/important locations, like the fortresses, but some simply in the dense forrest to catch pilots off-guard. That way, pilots wont get immediately used to their locations.

Military lawyers engaged in fierce legal action.
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Old 2014-09-09, 14:33   #15
[R-DEV]​Ason
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Default Re: [Map] Op.Sapphire(4km) [WIP]

Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
As far as assets go for this map, I would seriously hold off on adding heavy assets, since the land masses lack any depth at all, meaning that the islands would turn into killing fields for any CAS or Armour assets. It's something that is a bit of a problem on Op.Barracuda, but that is against the PLA who have TOWs, AAA, AA sites HAT, good LAT and some lightly armoured vehicles. Even then, it looks like the majority of terrain on Sapphire is less dense!
Yeah I decided to not use any super-heavy vehicles, the ARF might get an APC.
I also added 3 more smaller Islands '


Quote:
I would say just watercraft and several transport choppers for the USMC:

? (lots) x RHIB
4x RHIB, 50cal M2
2 x RHIB Mk.19 AGL

2x UH-1N Huey, M240
1x MV-22 Osprey

For the ARF:

? (lots) x Wooden Sampan
4 x Wooden Sampan, Dshk 12.7mm
3 x PBR (Vietnam US patrol boat).
4 x motorcycle
2 x Civi car
1 x Technical, S-5 rockets.
Yeah this seems nice, although I don't think there will be an Osprey but I like the rocket techie


Quote:
I also think it is important that you disperse a few AAA sites around the map, not necessarily most of them defending flags/important locations, like the fortresses, but some simply in the dense forrest to catch pilots off-guard. That way, pilots wont get immediately used to their locations.
Yep ARF will get both AA and AT emplacements.
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Last edited by [R-DEV]Ason; 2014-09-09 at 15:49..
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Old 2014-09-09, 18:46   #16
bren
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Default Re: [Map] Op.Sapphire(4km) [WIP]

I can try and get a small test event to go on whenever you are at a comfortable progress on the map. Like PRTA.
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Old 2014-09-09, 20:43   #17
SyriousT

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Default Re: [Map] Op.Sapphire(4km) [WIP]

nice , it looks like (battle of midway) 'i guess this is the name' map in AiX2
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Old 2014-09-10, 12:09   #18
[R-DEV]​Ason
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Default Re: [Map] Op.Sapphire(4km) [WIP]

Quote:
Originally Posted by brenn4n View Post
I can try and get a small test event to go on whenever you are at a comfortable progress on the map. Like PRTA.
Thanks Brenn4an, It will be ready in a couple of days.

I will use Mogolians suggestion with some modifications. no comment=no change.

Quote:
? (lots) x RHIB---------------Couldn't find this one
4x RHIB, 50cal M2-------------------- I added 6 of these.
2 x RHIB Mk.19 AGL------------------Couldn't find this one

2x UH-1N Huey, M240
1x MV-22 Osprey

For the ARF:

? (lots) x Wooden Sampan-----------------Couldn't find Sampan without MG so I used the PLA boat which actually fits perfectly to this map.
4 x Wooden Sampan, Dshk 12.7mm
3 x PBR (Vietnam US patrol boat).--------- I put 1 PBR and 1 PBR-swift (bigger version) in the biggest dock and they will never respawn, basically the US had a small presence in the area but the ARF attacked and managed to capture them.
4 x motorcycle
2 x Civi car
1 x Technical, S-5 rockets.
ARF will also get
1x Ural AAV truck, spawned on the western big Island with no respawn.
4x fixed AA
1x fixed AT
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Last edited by [R-DEV]Ason; 2014-09-10 at 12:31..
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Old 2014-09-10, 16:42   #19
Death!
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Default Re: [Map] Op.Sapphire(4km) [WIP]

Will ARF speak french?
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Old 2014-09-10, 18:33   #20
simeon5541
Default Re: [Map] Op.Sapphire(4km) [WIP]

Actually ARF speaking French on this map would be awesome.
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