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Old 2009-11-14, 09:14   #11
HangMan_
Default Re: [Map] Project Reality comes to Bagdhad [WIP]

I think the PSC would be great on a Baghdad map. Drop me a pm about it
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Old 2009-11-26, 15:02   #12
dunem666
Default Re: [Map] Project Reality comes to Bagdhad [WIP]

Heres a little Video that Luntic.ops made when we spawned in for a laugh



JETS AND BATTERIES WILL NOT BE INCLUDED IN FINAL

lots of changes have been made since this video, will post it soon, id say map is 3 months from complete.

Thanks guys

Dunem666
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Last edited by Dunehunter; 2009-11-26 at 15:29..
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Old 2009-11-26, 15:17   #13
Adriaan
Retired PR Developer
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Default Re: [Map] Project Reality comes to Bagdhad [WIP]

Oh, the vid isn't working for me
Are you sure you've used the correct notation?

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Old 2009-11-26, 15:25   #14
Amok@ndy
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Default Re: [Map] Project Reality comes to Bagdhad [WIP]

www.youtube.com/watch?v=6_D1tMO8Qo8&hd=1

thats the link
you just have to put the ID of the vid to the tags and not the whole link


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Old 2009-11-26, 15:57   #15
H.sta
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Default Re: [Map] Project Reality comes to Bagdhad [WIP]

that is some cave you got there

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Old 2009-11-26, 16:05   #16
Rhino
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Default Re: [Map] Project Reality comes to Bagdhad [WIP]

please don't use the BSS and PR logos in your video since its not an official BSS or PR video. We can do you for copyright for that stuff, if I really wanted I could flag it on youtube for copyright and they would take it off since you have used thous logos, but I'm not. Dont do it again please, thank you.

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Old 2009-11-26, 16:17   #17
Zeno

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Default Re: [Map] Project Reality comes to Bagdhad [WIP]

i see lots of badly used statics..

the barn
the mosque in the middle of nowhere...
the underground facility is just awfull...

i got the feeling that the objects where just thrown into it without any thought...

i know its just wip but you still have lots to do and improve IMO...
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Old 2009-11-26, 16:42   #18
dunem666
Default Re: [Map] Project Reality comes to Bagdhad [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
please don't use the BSS and PR logos in your video since its not an official BSS or PR video. We can do you for copyright for that stuff, if I really wanted I could flag it on youtube for copyright and they would take it off since you have used thous logos, but I'm not. Dont do it again please, thank you.
sorry man its not my vid will have to message him on youtube
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Old 2009-11-26, 16:44   #19
dunem666
Default Re: [Map] Project Reality comes to Bagdhad [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
please don't use the BSS and PR logos in your video since its not an official BSS or PR video. We can do you for copyright for that stuff, if I really wanted I could flag it on youtube for copyright and they would take it off since you have used thous logos, but I'm not. Dont do it again please, thank you.
without causing an arguments but, by law it contains material of BSS (pr mod) and ea games so if anything it should have an EA games logo on it too. Thats like saying "Take the badges off my car if your racing it on tv"

If anything its only giving BSS a good name as luntic.ops is the most seen Project reality video star.maker in the world.
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Old 2009-11-26, 18:04   #20
Tannhauser
Default Re: [Map] Project Reality comes to Bagdhad [WIP]

You can't use the BSS logo, it's copyrighted. BSS logo represent what's been produced by BSS and not EA, if BSS don''t want you to use their logo or whatever intellectual property belonging to them, they're in right to.

Lots and lots of problems with this map...
You really need to think about what you're doing with this because currently it doesn't look wip, it looks half-baked and awful. Why such large caves? Are there really underground facilities as big as this in Bagdhad? In any case, it needs more detail... Now it just looks like a rift with a roof on top.

The Saxon? No.

The villages can be improved, the streets are simply gigantic, I believe even if those are car-streets they're too big. Gameplay wise it'll piss insurgents.

The suburbs are waaaaay too repetitive : Same house for like 10 compounds and not even rotated. City suffers the same problem... There's also a bad use of statics : A barn in middle of hesco!?

I suggest you leave the underground-facility idea for later, try to make a decent city with surroundings first. Trying to make this underground cave too soon distracts you and seems a bit too ambitious when the mapmaking has just been started.

Sorry if I sound harsh, but you need to work on your map more methodically.
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Last edited by Tannhauser; 2009-11-26 at 18:18..
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