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Old 2010-02-09, 18:41   #11
ryan d ale

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Default Re: Aircraft training, which map.

Quote:
Originally Posted by space View Post
I'm working on an aircraft training map, featuring all aircraft types and instant re-spawns. I'm working on it now, and I'm hoping I'll be able to release it in the next few days. We may run it on a passworded server, but if not it will still be possible to train with friends via hamachi.
That's good news Space

Well done.

Sounds really interesting. I think I might have to join that one when it's up.
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Old 2010-02-09, 19:17   #12
Cassius
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Default Re: Aircraft training, which map.

Well I just hope that if I come in at a bad angle the afterburner will get me out of it.
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Old 2010-02-09, 19:22   #13
BabylonCome
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Default Re: Aircraft training, which map.

Quote:
Originally Posted by space View Post
I'm working on an aircraft training map, featuring all aircraft types and instant re-spawns. I'm working on it now, and I'm hoping I'll be able to release it in the next few days. We may run it on a passworded server, but if not it will still be possible to train with friends via hamachi.
Will this be available to all clans to put on their locked passworded servers?

(please, please please)



CO - Rusty In Places - www.rustyinplaces.org
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Old 2010-02-09, 19:26   #14
[R-DEV]​Tim270
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Default Re: Aircraft training, which map.

Quote:
Originally Posted by Elektro View Post
I can tell you from experience that if you fly the american jets on kashan it is exactly as if you were flying on a deployment server... Dont fly the MEC ones as they are made for Bots as space says...
A10 is not the same...

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Old 2010-02-09, 19:29   #15
Elektro
Default Re: Aircraft training, which map.

Quote:
Originally Posted by Tim270 View Post
A10 is not the same...
Edit! Okay apperantly some of the jets are just messed up lol while those that spawn in the hangars are standard
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Last edited by Elektro; 2010-02-09 at 19:43..
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Old 2010-02-09, 19:59   #16
Hans Martin Slayer
Retired PR Developer
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Default Re: Aircraft training, which map.

Quote:
Originally Posted by Elektro View Post
Edit! Okay apperantly some of the jets are just messed up lol while those that spawn in the hangars are standard
Yes, the jets in the hangars are the MP ones, the ones on the airfield are tweaked for AI use.
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Old 2010-02-09, 20:36   #17
SnipeHunt
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Default Re: Aircraft training, which map.

Can we get a DEV to clarify any answers here? The vehicles seem to spawn much faster than in multiplayer. maybe just because there are more of them?
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Old 2010-02-09, 20:36   #18
SnipeHunt
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Default Re: Aircraft training, which map.

there ya go. my post was too slow.
thanks DEV
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Old 2010-02-10, 04:22   #19
Snazz
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Default Re: Aircraft training, which map.

Quote:
Originally Posted by bls5782 View Post
The vehicles seem to spawn much faster than in multiplayer. maybe just because there are more of them?
Kashan Desert spawn times

AAS normal jets: 20 minutes

COOP normal jets: 5 minutes

COOP bot jets: 1 minute

Quote:
Originally Posted by bls5782 View Post
Single player is much better than a training server imo. The aircraft spawn very often. maybe not instanly, but fast enough to get alot of flight time in. Plus you get actual targets and bot-jets to fight. I'd recommend Kashan. you get a fighter and a bomber, large map layout etc...
Moving bot targets is an advantage, but COOP doesn't have the variety of assets that training mode had. The bot-jets are far more maneuverable so if you're training with the normal jets you're at a disadvantage in dogfights.
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Old 2010-02-10, 10:46   #20
l|Bubba|l

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Default Re: Aircraft training, which map.

A little guide to get normal Aircrafts in a coop game.

Go to Battlefield 2/mods/pr/levels/kashan_desert.
Make a copy of the server.zip for a backup.
Open the original server.zip.
Go to GameModes/gpm_coop/64.
Open the GameplayObjects.con with Notepad.

Edit vehicle spawns:

Remove the _sp to get a normal multiplayer aircraft.
You can also change it to any vehicle you want when you know the exact name like "us_the_chinook".
Decrease the numbers to get a lower spawntime. (measured in seconds)
Quote:
Originally Posted by Example
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_southeli]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_southeli
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_southeli
ObjectTemplate.modifiedByUser "Hans"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 mec_ahe_ec635_sp
ObjectTemplate.minSpawnDelay 180
ObjectTemplate.maxSpawnDelay 180
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.TimeToLive 240
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
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Last edited by l|Bubba|l; 2010-02-10 at 10:52..
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