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PR Highlights Highlights of what work the Devs are currently working on

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Old 2015-10-27, 22:09   #11
Tit4Tat
Default Re: New RPG-7 Series Warheads in v1.3.5

nice work!
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Old 2015-10-28, 00:06   #12
Explo
Default Re: New RPG-7 Series Warheads in v1.3.5

Nice work, looking forward to mix up rounds against APC/Tanks!
Now if only we could get some Carl Gustavs in with different rockets
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Old 2015-10-28, 02:30   #13
Raphavenger
Default Re: New RPG-7 Series Warheads in v1.3.5

You have set high standards for your work Rhino!
Always pleased to see some of your incredible results!
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Old 2015-10-28, 05:13   #14
obpmgmua
Default Re: New RPG-7 Series Warheads in v1.3.5

God freaking damnit, I'm impressed with the dedication of this team. This is why I keep coming back. Look I've said it before I'll say it again, you guys have the potential to make a genre defining game that will definitely be a commercial success. All you have to do is take the core of PR and repackage it into a more accessible product. I dont understand why you'd rather wallow in obscurity when Fame and Fortune is yours for the taking. We need a good middle ground FPS game, I work closely with the entertainment industry, all the products that come across my desk are garbage, absolute garbage. It's hard to convince people to buy trash when the product does not invigorate me; the guy they hire to make their advertising campaigns. The market needs a good core FPS, that's the only category that's under served and has a huge sales potential. Fuck the hardcore market, let Squad and Arma battle it out, for the nichest of niches.
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Old 2015-10-28, 09:33   #15
fatalsushi83
Default Re: New RPG-7 Series Warheads in v1.3.5

Amazing! And thanks for adding alt AT kits to MEC like the community suggested. Heavy AT for ARF is also nice.

Have you found a way of getting the airburst to work with this crappy old engine?
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Old 2015-10-28, 09:57   #16
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: New RPG-7 Series Warheads in v1.3.5

Quote:
Originally Posted by fatalsushi83 View Post
Amazing! And thanks for adding alt AT kits to MEC like the community suggested. Heavy AT for ARF is also nice.

Have you found a way of getting the airburst to work with this crappy old engine?
This one is not in sadly. Currently we are missing a proper kit geometry for MEC with RPG-7 on the back

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2015-10-28, 10:05   #17
Rhino
Retired PR Developer
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Default Re: New RPG-7 Series Warheads in v1.3.5

Cheers guys.

I would also like to point out that this is more than just a face lift and the new warheads are more optimized than the old ones.

With the old standard RPG round having 404 tris where the new PG-7VM has only 322 tris since its detail is mostly done though normal maps, baked from a high poly model, where the old RPG rounds didn't have any normal maps and all their detail was though the 3D model. Don't also be confused by the new ones having less detail as actually they are rounded, with having more sides on the large parts than the old RPG rounds with the old round only having 16 sides on its largest part (which is larger than the new PG-7VM) and the new round has 24 sides. It is also worth noting the old standard RPG round had no LODs and the new one has a full set of LODs, making them easier to draw from a distance.

Old Round:


New PG-7VM Round:


New PG-7VM Round's High Poly Model it got its normals from:



Its the same story for all the other rounds, with comparing the old PG-7VR Tandem round which has 564 tris, to the new one which only has 428 tris.


Texture usage is a tiny bit more when comparing the standard round with the PG-7VM but this is mainly down to it having a normal map where the old one didn't, and the way I've used common textures throughout the common parts with all the rounds, which overall saves a lot more space, since the old RPG round and the old tandem round together cost 2mbs in textures, but the new ones together only cost 1.5mb of textures together so overall, a saving and the saving becomes greater once you start adding on all the different rounds compared to the old system which was one of the main reasons I totally threw away the old rounds.

Old Rocket Textures (total of 2mb):




New Common Rocket, PG-7VM & PG-7VR Textures (total of 1.5mb):








Quote:
Originally Posted by fatalsushi83 View Post
Have you found a way of getting the airburst to work with this crappy old engine?
So far we haven't found a perfect solution but we do have a fall-back plan if we can't find one but isn't a good as we would like.

Quote:
Originally Posted by [R-DEV]Mats391 View Post
This one is not in sadly. Currently we are missing a proper kit geometry for MEC with RPG-7 on the back
You had listed it as done on your to do list, should have checked the files.

It would also be interesting to hear some feedback from the community on this matter since many of us feel the wrong kit geoms is not a show stopper for putting in a new feature like this where some of us feel it is.

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Old 2015-10-28, 10:07   #18
ChallengerCC
Supporting Member

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Default Re: New RPG-7 Series Warheads in v1.3.5

realy great work

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Old 2015-10-28, 10:51   #19
Xander[nl]
Supporting Member

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Default Re: New RPG-7 Series Warheads in v1.3.5

Will there be any in-game indication what type of warheads are used so the average player who isn't a dedicated HAT specialist will somewhat know how to aim? I'm a seasoned player myself but I rarely use HAT kits so I can already see myself completely failing (and with me, most other players) when a necessity forces me to pick up such kit. It's already happening with the SMAW and its unexpectedly high drop.
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Old 2015-10-28, 13:25   #20
StealthyWarrior96

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Default Re: New RPG-7 Series Warheads in v1.3.5

Nice Work! Cant wait for patch to be released, so I can to learn all new things.
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