|
Faction Archives Community factions that have been archived. |
|
Thread Tools | Display Modes |
![]() |
#11 |
![]() Join Date: Sep 2009
Posts: 1,772
![]()
Location: The Pub
|
![]()
But.....we were in Afghanistan before the update of the C7, so isn't it more realistic to keep the older one? If we use the current C7 instead of the one we had it is like playing PR:V with modern M16 rifles.
|
We are staying up!
|
|
![]() |
![]() |
#12 |
Retired PR Developer
![]() Join Date: Aug 2007
Posts: 3,228
![]()
Location: Amsterdam
|
![]()
The problem is the Dutch Armed Forces are in a transition between old and new hardware and the organisation is changing aswell due to the cut backs, for gameplay sake we are ignoring most of that to be able to bring a complete mod to PR as soon as possible.
In Afghanistan we used YPR's Patria XA-188, the old MB290 but also the new Bushmaster and the Fennek. The army is replacing this with CV90's Boxers, MB280 + more and decommissioning the Leopards but also the Cougar helicopters and such. The hardware list the Dutch army used on which be based our mod initially has changed over the years and now we faced the dilemma to redo it all or continuing to bring this faction to completion. We chose for the last. |
|
|
![]() |
![]() |
#13 |
Join Date: Mar 2012
Posts: 1,530
![]()
Location: Porto
|
![]()
You guys have some good looking maps, are they still being worked on? any luck on getting them in 1.0?
|
![]() |
![]() |
#14 |
Retired PR Developer
![]() Join Date: Aug 2007
Posts: 3,228
![]()
Location: Amsterdam
|
![]()
Chances for that are 0,0%
Only the Raid at dawn map is like 99% ready but the rest is still pretty much 50% WIP. |
|
|
![]() |
![]() |
#15 |
Join Date: Sep 2011
Posts: 20
![]()
Location: Rotterdam
|
![]()
Well my offer to help is still open..
Otherwise good luck |
![]() |
![]() |
#16 |
Retired PR Developer
![]() Join Date: Aug 2007
Posts: 3,228
![]()
Location: Amsterdam
|
![]()
What are your skills Robert?
We are in need of skilled modellers and texture artists for now. |
|
|
![]() |
![]() |
#17 |
Join Date: Sep 2011
Posts: 20
![]()
Location: Rotterdam
|
![]()
Well I can model and texture, map and I know a little of exporting, but not too much actually.
If this sounds good to you I could send you an examle of my work for another game? |
![]() |
![]() |
#18 |
Retired PR Developer
![]() Join Date: Aug 2007
Posts: 3,228
![]()
Location: Amsterdam
|
![]() |
|
|
![]() |
![]() |
#19 |
Join Date: Dec 2010
Posts: 2
![]() |
![]()
Ive been keeping my eye on the dutch faction for a while. sad to see its halted for noww. Wish i could do texture/modelling and all that i'd totally help. dutch forces in PR would be amazing.
|
![]() |
Last edited by SeipherNL; 2012-12-26 at 18:04..
|
![]() |
#20 |
Retired PR Developer
![]() Join Date: Aug 2007
Posts: 3,228
![]()
Location: Amsterdam
|
![]()
Development has started again since last month but we need experienced 3dsMax artists to work on the last models needed for the faction being complete.
If no one steps up this can take years... |
|
|
![]() |
Tags |
dutch, forces |
|
|