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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2018-10-13, 14:29 | #11 |
Join Date: Jun 2013
Posts: 561
Netherlands
Location: Fryslân
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Re: The Great Project Reality Timeline
Nicely done, never knew that initial planning for PR came out of the DesertCombat mod. Per chance does anybody have the map packs mentioned on the DC fan website?
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2018-10-13, 21:01 | #12 |
Forum Moderator
Join Date: Jul 2012
Posts: 3,001
Europe
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Re: The Great Project Reality Timeline
Great work!
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2018-10-14, 07:04 | #13 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,737
Hungary
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Re: The Great Project Reality Timeline
Nice work! I like spoilers, makes it nice and organized.
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2018-10-14, 11:46 | #14 | |
Join Date: Jul 2018
Posts: 4
Germany
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Re: The Great Project Reality Timeline
Quote:
Pros: - Everyone can fork the "PR-Timeline Repository" and add their memories. - Selected people can maintain the masterbranch effectively to make sure everythings gonna be as supposed to be. - Decissions, wether something is feasible to add or not, can be discussed. Cons: - In order to work on this project you would have to setup a github account and get familiar with it first. - Engine has to be implemented or build from scratch. I know of one site which uses this approach to gather informations. https://alsa.opensrc.org/ https://github.com/opensrc/alsa A quick search got me this github repo: https://github.com/GR8DAN/markdown-CMS But I guess that for a dedicated or enthusiast web developer this kind of thing should be easily implementable without using 2nd hand code. | |
2018-10-14, 12:46 | #15 |
PR:BF2 QA Tester
Join Date: Sep 2016
Posts: 92
United Kingdom
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Re: The Great Project Reality Timeline
My response to the feedback so far:
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2018-10-14, 16:04 | #16 |
Join Date: May 2016
Posts: 163
Portugal
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Re: The Great Project Reality Timeline
This is so cool!!!! Man l loved this one, to see what happened to the game since l started playing and making me very surprised of the game mechanics that were changed and how were against my shallow memories when l joined!
What happened to the Retro Maps? Why havent l even heard of it and no one talks about it anymore? |
2018-10-14, 23:46 | #17 |
Join Date: Sep 2009
Posts: 1,772
Netherlands
Location: The Pub
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Re: The Great Project Reality Timeline
A lot of work put into it! If I remember correctly another War of the Factions game was played in 2013 I believe. It was Netherlands vs. Russia. Commanded by [TP] Behr and me.
Edit: could also be 2014. |
We are staying up!
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2018-10-15, 00:41 | #18 |
PR:BF2 Developer
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Re: The Great Project Reality Timeline
Excellent work, Deviro!
It's certainly not easy to do all of this. Your work is commendable I'd agree with others that the Metal Gear Timeline would be a better improvement than adding spoilers. In the long run, it's less editing work in the long run as you don't have to worry about tags. Plus you can archive some pictures to go with the timeline to aid in illustration which would improve it. For the time being, my suggestion is to continue on adding to this thread using the spoilers system and then you can mitigate it with whatever system you prefer |
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Last edited by Arab; 2018-10-15 at 00:47..
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2018-10-15, 07:38 | #19 |
PR:BF2 Developer
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Re: The Great Project Reality Timeline
A bit sad that the PRT only get a single-line mention in one particular month (start of each campaign), whereas every one-time event out there is spread out all over . But nice work gathering all that data.
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Tags |
great, project, reality, timeline |
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