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Community Maps Maps created by PR community members. |
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2013-01-24, 17:12 | #11 | |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [MAP] Grozny 2km/4km
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2013-01-24, 17:23 | #12 |
Join Date: Mar 2012
Posts: 1,530
Portugal
Location: Porto
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Re: [MAP] Grozny 2km/4km
if you need a height-map I can get it for you, tell me the coordinates
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2013-01-24, 17:43 | #13 | |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [MAP] Grozny 2km/4km
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The things I need most help with is that which requires photoshop, I don't have photoshop and it would be really nice to know i won't have to learn photoshop aswell xd And i guess you need photoshop to make heightmaps right? I just quickly read through the tutorial which Mineral wouter told me about. | |
2013-01-24, 17:49 | #14 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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If you use features that the bf2 editor offers and stick to those, then you probably won't need photoshop. However things such as tpaint and costum heightmaps do require a small knowledge of Photoshop or a similar program. However it's not that hard to aquire and learn the basics of ps.
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2013-01-24, 20:59 | #15 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [MAP] Grozny 2km/4km
I think you should look into getting some non-enterable soviet era apartment buildings, having them will result in much better experience of the map in general, they will make the map less demanding for PCs, and they will result in better gameplay, as people will not be able to hide so easily.
Non-enterable statics are also rather easy to make, a good task for a novice modeler to take up |
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2013-01-24, 21:33 | #16 |
Join Date: Sep 2011
Posts: 254
Russian Federation
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Re: [MAP] Grozny 2km/4km
I've also had this idea and started to do something like that, but i'm too lazy
I have a few destroyed buildings specially made from grozny photos, like http://img594.imageshack.us/img594/8486/92470845.jpg presidential palace, but it needs UVs and proper export into game. If anyone interested i can give away these. |
2013-01-25, 11:13 | #17 | ||
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [MAP] Grozny 2km/4km
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does anybody know if there are any buildings with basements? The chechens managed to slaughter russias armored vehicles by firing from top and bottom of buildings where the tanks could not aim. Does anybody know if i myself can build some kind of basement or underground bunkers? I know there is the Hospital in Fallujah with the basement, but that's about it, and it doesn't have any basement windows... But I could do without the basements, it's just one of my smaller concerns right now. Quote:
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2013-01-25, 11:50 | #18 |
Retired PR Developer
Join Date: Jun 2010
Posts: 936
Poland
Location: Rzeszow
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Re: [MAP] Grozny 2km/4km
You can place normal building and blurry it in the ground. Dig a hole in the ground and place building inside.
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2013-01-25, 12:04 | #19 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [MAP] Grozny 2km/4km
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2013-01-25, 15:01 | #20 |
Join Date: Apr 2009
Posts: 1,947
Japan
Location: Sendai
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Re: [MAP] Grozny 2km/4km
The BF2 system doesn't actually have the ability to make correct tunnels... if you've modded for BFV then you'll know what I'm talking about... Anyways, like mentioned above, dig a hole and place things above it and inside it's really not hard to do... take a look at Fallujah and you'll see what we mean.
In regards to performance issues. If we could make a map that has all enterables then we would, however it's not possible in the engine and for computers to handle. That being said, I know it seems like it'll offset the amount of enterables in the main city if you put non-enterables on the oustide of the city, however it won't work like that. Because of the fact that the enterables are all in the same area they are all being rendered at the same time. It will basically be unplayable if you do that. You need to mix in the majority of the town with non-enterables because cities and towns are generally heavier on the computer because of the close proximity of the statics. In the current engine and system which doesn't allow for more than 2GB of RAM being used we have to make concessions and this is one of them. If you are going to argue that Silent Eagle has a purely enterable village then yes it does. However if you've played it on lower end PC's there is a significant FPS drop, even on good PC's. The enterables is one thing to consider. ---- Also do not use russian_apt3 (the yellow one) in apartment blocks as it has lod issues and isn't very optimized. Doing so will make areas of lag for your players |
Tags |
2km, assault, grozny, map, released, wip |
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