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Old 2009-11-22, 18:06   #11
Zeno

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Default Re: [MAP]Badghis mountains(2km)[WIP]

ok i have fixed it now

this map is going to be on the RR server if anyone wants to play

latest version is in post 1 and here: MEGAUPLOAD - The leading online storage and file delivery service


DAM THIS IS BUGGED TO.. fixed now going to upload soon
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Last edited by [R-CON]Zeno; 2009-11-22 at 18:38..
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Old 2009-11-22, 19:02   #12
Zeno

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Default Re: [MAP]Badghis mountains(2km)[WIP]

WORKING VERSION TEST 4:

MEGAUPLOAD - The leading online storage and file delivery service
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Old 2009-11-22, 23:12   #13
ledo1222
Default Re: [MAP]Badghis mountains(2km)[WIP]

The maps going Great i hope to see many improvements here are some of the things.

The landing areas make them Safer to land on. i tried 10 times to land but crashed trying too.
Help3 picture by Ledo1222 - Photobucket
Also in the red area add something here like Bunkers, Buildings.

The MEC main is a bit tight so inlarge
Help2 picture by Ledo1222 - Photobucket

Help1 picture by Ledo1222 - Photobucket
Now here is the whole map and somethings you can add.

LEGEND:
Pink=Add something there like another Capture point

Yellow=The Paths maybe for the infantry

Blue=Make LZ Heli friendly

Thats all hope to see the next Test
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Last edited by ledo1222; 2009-11-22 at 23:58..
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Old 2010-08-29, 15:07   #14
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

BIG UPDATE
(see first post)
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Old 2010-08-29, 15:11   #15
Rudd
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Default Re: [Map] Badghis mountains (2km) [WIP]

I don't like the lighting tbh, but the terrain looks really good, though the moutnains start a bit suddenly

http://i261.photobucket.com/albums/i...kill91/9-3.jpg

using the concrete bits as a wall is very inefficient, best to use either a hesco or other modular barrier


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Old 2010-08-29, 15:15   #16
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by [R-DEV]Rudd View Post
I don't like the lighting tbh, but the terrain looks really good, though the moutnains start a bit suddenly

http://i261.photobucket.com/albums/i...kill91/9-3.jpg

using the concrete bits as a wall is very inefficient, best to use either a hesco or other modular barrier
Quote:
Originally Posted by Zeno View Post


NF Base(to be moved/removed):


please read

and what is wrong with the lighting?
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Old 2010-08-29, 15:17   #17
ChiefRyza
Default Re: [Map] Badghis mountains (2km) [WIP]

The static sun/sky coloring is tripping me out! Other than that it looks very promising. All I could say is make a 2 second change to get the statics back to their normal colors.
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Old 2010-08-29, 15:18   #18
Rudd
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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
NF Base(to be moved/removed):
if you post up a picture of something, expect comment on it, if you don't want comments on it, don't put a picture of it up


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Old 2010-08-29, 15:27   #19
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by ChiefRyza View Post
The static sun/sky coloring is tripping me out! Other than that it looks very promising. All I could say is make a 2 second change to get the statics back to their normal colors.
the reason they are like this is because the sunset:

examples:

capitol building:


capitol building in sunset:
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Old 2010-08-29, 15:30   #20
Rhino
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Default Re: [Map] Badghis mountains (2km) [WIP]

The biggest problem is no so much the colour but the static and terrain light dont match up at all, although the colour isn't that good either tbh.

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