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Community Maps Maps created by PR community members. |
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2011-07-23, 17:10 | #11 |
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Re: [Mapper Info] Static Objects that should not be used in your maps
I feel like this needs updated, as I'm having crashes suspects are textures , sounds or other data ( non-text ) files but I am not using any of these objects.
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2011-07-23, 17:25 | #12 |
Retired PR Developer
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Re: [Mapper Info] Static Objects that should not be used in your maps
you need to confirm its ur objects causing ur crashes, rename the staticobjects.con to something else, or load only the staticobjects to test
staticobjects that are not listed here can still cause crashes, but only usually if you have used too many statics, too many high poly statics or too many different families of statics that load separate texture pallets. I don't recall any new statics being added to the build that could be causing trouble, so I suggest you bump your map's thread and we'll see if we can help you |
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2011-07-28, 11:50 | #13 |
Retired PR Developer
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Re: [Mapper Info] Static Objects that should not be used in your maps
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Last edited by AFsoccer; 2011-11-05 at 00:12..
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2012-04-12, 23:17 | #14 |
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
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Re: [Mapper Info] Static Objects that should not be used in your maps
Fixed bug, so object is useable now. |
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Last edited by AFsoccer; 2012-04-13 at 21:04..
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2013-04-25, 04:39 | #15 | ||
Retired PR Developer
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Re: [Mapper Info] Static Objects that should not be used in your maps
Updated OP with the following info and new oil barrels:
Quote:
Quote:
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2013-11-21, 18:53 | #17 |
Retired PR Developer
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Re: [Mapper Info] Static Objects that should not be used in your maps
There are no known issues with it afaik and can't see any massive problems with it looking at it in BFMeshView. Biggest issue I can see is the Lightmap sizes for it are pretty damn large, for lod0 its 256x256, could easily be 128x128 and that the panels on the top are prone to zfighting but since they don't generate a shadow under them they only zfight with a texture of themselves just at a different angle so hard to see.
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2013-11-21, 19:52 | #19 |
Retired PR Developer
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Re: [Mapper Info] Static Objects that should not be used in your maps
Can always try removing it and see what happens but can't see anything. Even uses the vBF2 common textures so unless your not using any other vbf2 statics, shouldn't even have a drain on ram.
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2013-11-22, 02:04 | #20 |
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Re: [Mapper Info] Static Objects that should not be used in your maps
No, texture paths are optimized. Must be something (or a few things) that is causing it.
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Tags |
info, mapper, maps, objects, static |
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