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PR Highlights Highlights of what work the Devs are currently working on |
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2011-09-30, 15:09 | #11 |
Join Date: Oct 2010
Posts: 556
Sweden
Location: Vastmanland
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Re: PR DEV Interview [R-DEV]Nosferatu
"Hi, I'm going to take over Project Reality, resistance is futile, giving me blue tags is the only option. Cheers.", [R-DEV]Rhino replied with "OK, we will think about it."
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2011-10-04, 03:58 | #12 | |
Join Date: Mar 2008
Posts: 816
United States of America
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Re: PR DEV Interview [R-DEV]Nosferatu
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2011-10-20, 17:35 | #13 | |
Join Date: Dec 2006
Posts: 326
Europe
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Re: PR DEV Interview [R-DEV]Nosferatu
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In my opinion, it should be treated as an RTS where one player is just a single unit, realism should be secondary. "Project Reality" makes people whine about something not being like real life way too often. Maybe it's just me, but I honestly think that PR should at some point go sci-fi to open new possibilities for never-before-seen innovation. | |
2011-10-20, 17:41 | #14 |
Retired PR Developer
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Re: PR DEV Interview [R-DEV]Nosferatu
An interesting idea. Though Project Reality stands for realistic gaming. Going sci-fi can easily get you into Star Wars sci-fi. Perhaps ArmA III will be a good example of sci-fi game with a realistic touch...
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2011-10-20, 18:46 | #15 | |
Join Date: Dec 2006
Posts: 326
Europe
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Re: PR DEV Interview [R-DEV]Nosferatu
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It may sound like joke, but I've been seriously thinking about it for a while and since nobody is likely to make such a game in the next 20 years, I'd better start working on it myself I've got hundreds of pages of ideas, some features in short then:
Anyway, I have to apologize for my previous post. Now, that I'm reading it, it sounds like I was telling the PR devs to do such a game for me. But I really just wanted to suggest they might not want to use this bullet-proof realism as a game-defining feature in the future, it can be contra-productive sometimes. I believe large scale and deep complexity are more important when you want to distinquish yourself from mainstream garbage and make a game that feels clever and amazingly sandbox-ish. | |
Last edited by Jonathan_Archer_nx01; 2011-10-20 at 19:19..
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2011-10-21, 07:51 | #17 |
Retired PR Developer
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Re: PR DEV Interview [R-DEV]Nosferatu
Put this in professional design document, Jonathan, and start working on it.
Idea of this game was actually in the air since Relic's The Outfit. |
"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of bitch, barbarian, and chronic drunk" - General Patton : A Soldier's Life
If violence isn't the answer, then you obviously need more violence. |
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