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Dutch Forces Discussion pertaining to the PR Dutch Forces faction.

 
 
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Old 2010-03-03, 07:54   #11
Glimmerman
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Default Re: Dutch Armed Forces: Media thread

Quote:
Originally Posted by NemeanHavoc View Post
Today I realized that I re-skined ALOT so far.. I only planed to do the Fennek.
But somehow i ended up doing the Fennek, leopard,YPR,Chinook,Apache,f16,ANAjeep,Laro and bushmaster. haha Damn you glimmer! you convinced me to give up my free time!
I have that effect on people

Quote:
Originally Posted by Wakain View Post
all looking wonderful! any plans on new kit geometries already?
Yes

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Old 2010-03-04, 19:48   #12
FPaiva

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Default Re: Dutch Armed Forces: Media thread

Looks good, tough the HK-416/17 need the new maps. Looking towards to it.
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Old 2010-03-04, 20:58   #13
Wakain
Default Re: Dutch Armed Forces: Media thread

Quote:
Yes
allll riggghhht
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Old 2010-03-04, 22:00   #14
Glimmerman
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Default Re: Dutch Armed Forces: Media thread

Updated first post with some renewed and some new screenshots.
The HK416 and HK417 now have the new textures [R-COM]FPaiva gave me today.

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Old 2010-03-15, 18:15   #15
The_MDexs
Default Re: Dutch Armed Forces: Media thread

great great work can you give some more screens of the maps ???
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Old 2010-03-28, 11:08   #16
orunes

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Thumbs up Re: Dutch Armed Forces: Media thread

Just love the skins!!!
I have no problem with the sniper apart from his hair... (lol, no just love it)

Succes!
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Old 2010-03-28, 18:09   #17
Wakain
Default Re: Dutch Armed Forces: Media thread

on the marksman picture I could see we dutch look a little stoned, was probably necessary as we seem to have a reputation
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Old 2010-04-01, 11:18   #18
Glimmerman
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Default Re: Dutch Armed Forces: Media thread

Added 2 screens of WIP maps.

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Old 2010-04-01, 11:50   #19
The_MDexs
Default Re: Dutch Armed Forces: Media thread

Thx looking great

i real wanne play now
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Old 2010-04-01, 16:41   #20
Salmonella
Default Re: Dutch Armed Forces: Media thread

You guys have a lot of thing done very nice...

I just noticed some extra gloss on several assets, HK417, AWM, Panzerfaust 3 and Leopard(looks plastic), they're probably using the ColormapGloss shader technique, or have complete white alpha channel...
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