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Dutch Forces Discussion pertaining to the PR Dutch Forces faction.

 
 
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Old 2010-04-03, 14:26   #11
FPaiva

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Default Re: [WIP] Diemaco C7 AG36 Mount

*Update

-Finished Diffuse Maps
-Finished Specular Maps
-Finished Final Render
-Finished

I guess that i have managed to make the textures match up, but in any case, i still have the psd with me.

Perspective:




Renders:



Map Samples:



I already delivered the files to Glimmerman.

Cheers!
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Old 2010-04-03, 14:33   #12
Hauteclocque
Retired PR Developer

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Default Re: [WIP] Diemaco C7 AG36 Mount

Good work, as usual

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Old 2010-04-03, 14:44   #13
Z-trooper
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Default Re: [WIP] Diemaco C7 AG36 Mount

Hmm.

I don't get this. I did this, UV'd it and made an AO map (which dosn't look like is being used on the diffuse where it should be).

And whatever this is:



It is NOT a working normal map. It looks like a projection of the low poly on to the low poly... which is of no use what so ever.


"Without geometry, life is pointless"
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Old 2010-04-03, 14:48   #14
FPaiva

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Default Re: [WIP] Diemaco C7 AG36 Mount

Quote:
Originally Posted by [R-DEV]Z-trooper View Post
Hmm.

I don't get this. I did this, UV'd it and made an AO map (which dosn't look like is being used on the diffuse where it should be).

And whatever this is:



It is NOT a working normal map. It looks like a projection of the low poly on to the low poly... which is of no use what so ever.
I got only the model, the rest was done from scratch. And about the Normal map, i did it from the AO who i did in the beggining of it. Any tips to improve?
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Old 2010-04-03, 14:56   #15
Z-trooper
Retired PR Developer

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Default Re: [WIP] Diemaco C7 AG36 Mount

First off, don't use it. Start over.

Second; read this:



"Without geometry, life is pointless"
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Old 2010-04-03, 15:25   #16
FPaiva

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Default Re: [WIP] Diemaco C7 AG36 Mount

Better now?

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Old 2010-04-03, 15:41   #17
Wilkinson
Default Re: [WIP] Diemaco C7 AG36 Mount

Quote:
Originally Posted by [R-COM]FPaiva View Post
Better now?

It literally looks like you did the same thing but just lowered the scale. You can see your grooves for the grip pop out.. they have to go in.

Use the heightmap technique. It's a pain but once you get it you get a 10000x better normal map then you ever thought. I've tried it and it works wonders.
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Old 2010-04-03, 17:33   #18
FPaiva

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Default Re: [WIP] Diemaco C7 AG36 Mount

Okay, i've added the Gray background over the diffuse and used the diffuse as a reference to drawn the details over the grey background and this was my best result:
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Old 2010-04-03, 19:07   #19
Glimmerman
Retired PR Developer
Supporting Member

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Default Re: [WIP] Diemaco C7 AG36 Mount

I send him all the files you gave me Z, im a noob so dont know what happened but in the end i do like the result

A very big thank you to all who participated

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Old 2010-04-03, 21:32   #20
Wilkinson
Default Re: [WIP] Diemaco C7 AG36 Mount

You should post up your Heightmap FP, it'd be easier to help or understand.

Looks more understandable though. maybe in those grooves use a gradient from 50%grey to 100% black center to out.

Gradients on these things are your friend. Salmonella taught me that one
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