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Old 2007-07-15, 09:51   #11
ice_killer
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take my advice start modeling whit a simple box and build youre way it is easy to work whit and you will earn every aspect from poly modeling and do it it like me start making a tank :P
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Old 2007-07-15, 10:14   #12
KP
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Here's a tutorial you might want to do. It has all the basics for 3DS Max modelling. Gmax is basically the same program, so it should cover that, too. It's for gun modelling, but the techniques are very much the same.

http://tutorials.moddb.com/16/berett...ideo-tutorial/

And as others have said, start off with something fairly simple, like the gun in the tutorial.

Good luck! Please give us updates as you progress.
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Old 2007-07-15, 11:02   #13
Arrow1992
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I like to model using NURBS curves.. With that technique I'm now building the MiniCooper (screen is below).. You see that you can get pretty nice curves in that way..



This is all done with NURBS curves.. I followed a tutorial about it and it's pretty easy..
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Old 2007-07-15, 11:54   #14
Jonny
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What format does the finished model have to be in?
I have Wings 3D, but it only supports a couple of formats.
I don't realy have time to model anything either, but I assume you can use any program so long as it will save it as the right kind of file.

ps
nice start arrow, it looks really good.
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Old 2007-07-15, 13:08   #15
KP
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There's a plugin for 3DS Max and/or Gmax available for download that imports to the BF2 Editor. Not sure about Wings. I don't have a link right now; try Google.

Also, when you start modelling, remember that it's really, really time consuming, and it takes a lot of time and experimenting to get it right.
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Last edited by KP; 2007-07-15 at 13:19..
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Old 2007-07-15, 13:52   #16
PlatinumA1
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Quote:
Originally Posted by Outlawz
I really want to see, if you will ever get a Nimitz done, but I doubt, tbh...
I never got past primitives, so Im stuck with modeling simple boxes
thx for the motivation , i have a lot of time i'm guessing this project will take me about a year including learning
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Old 2007-07-15, 13:58   #17
KP
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Yeah, Outlawz is teh optimiztic...

Yeah, you'll have to take your time. Just do the tutorials and learn from your mistakes.
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Old 2007-07-15, 14:50   #18
benjaminosauras

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Ive got the base model for the deck of a CVN done if you want to use that to save some time
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Old 2007-07-18, 20:27   #19
PlatinumA1
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ok i am back from chicago , and benjamin that would help me a lot , um my aim is

Iluvmymommy324
Xfire - PlatinumA1
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Old 2007-07-18, 22:57   #20
Outlawz7
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Quote:
Originally Posted by KP
Yeah, Outlawz is teh optimiztic...
Well, I figured out the Editable Poly and asked for on editing edges (Char thing)
But had no idea, what to model

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