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Old 2009-08-27, 22:08   #11
HangMan_
Default Re: [Map Tutorial] Overgrowth Field Placement

Quote:
Originally Posted by [R-DEV]Rhino View Post
Are you using the "wildgrass_ditch_50m" version? If you note above that is not on the list, this is meant to be hand placed only I made it for ranky for him to use in his ditches. should have probably deleted it out to not confuse ppl....
I am using the poppies, with texture as red poppies. Do u know how i can fix this problem?

HangMan
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Old 2009-08-28, 03:45   #12
Rhino
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Default Re: [Map Tutorial] Overgrowth Field Placement

they dont look anything like poppies... they have sharp corners....

I suggest you do step 3 again.

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Old 2009-08-28, 08:48   #13
HangMan_
Default Re: [Map Tutorial] Overgrowth Field Placement

Ok i solved it now. Problem was that my density was far too high. I had density on 4 and now i've moved down to 1 its fine..

HangMan
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Old 2009-08-30, 06:26   #14
HughJass
Default Re: [Map Tutorial] Overgrowth Field Placement

no lods for the rice?
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Old 2009-08-30, 07:00   #15
Rhino
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Default Re: [Map Tutorial] Overgrowth Field Placement

no they have LODS, only two thou which the only difference being the texture.




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Old 2009-08-30, 08:20   #16
HangMan_
Default Re: [Map Tutorial] Overgrowth Field Placement

To run a map that is being made by the community that includes your overgrowth fields, which .zip do we need to move the vegetation files to? or which files need to go in which objects_????.zip

HangMan
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Last edited by HangMan_; 2009-08-30 at 09:10..
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Old 2009-08-30, 09:40   #17
Rhino
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Default Re: [Map Tutorial] Overgrowth Field Placement

I think this tut has the info you need thou not read it: https://www.realitymod.com/forum/f18...r-sources.html

if you want to do a simple test then shove it all in the server.zip and it will work, just wont be optimized.

Read up on the editor forums and look at the other files in the .zips to see what's in there if you really need to know more. You can look at the wild grass fields which are in .86 to see which files go where and just reproduce that structure.

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Old 2009-08-30, 09:57   #18
HughJass
Default Re: [Map Tutorial] Overgrowth Field Placement

Quote:
Originally Posted by [R-DEV]Rhino View Post
no they have LODS, only two thou which the only difference being the texture.
at a distance (in the editor) I see uncle sam pointing at me.... is this just in editor?
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Old 2009-08-30, 10:01   #19
Rhino
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Default Re: [Map Tutorial] Overgrowth Field Placement

Quote:
Originally Posted by HughJass View Post
at a distance (in the editor) I see uncle sam pointing at me.... is this just in editor?
ahhh crap, forgot to include the rice lod texture hehe, give me a min and I'll update the original files

EDIT: updated original files, re-download and install please

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Old 2009-08-30, 23:56   #20
HughJass
Default Re: [Map Tutorial] Overgrowth Field Placement

thanks rhino, also after extracting to the correct destination; go to pr_edit\objects\vegitation\pr\textures and throw rice_le, rice_le_lod, and rice_lod from the \textures folder in to pr_edit\objects\vegitation\pr\textures\fields

after I did that I got it working.
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