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Old 2022-09-18, 14:26   #11
[R-COM]bad_nade
Support Technician
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Default Re: PR:BF2 v1.7.2.0 Changelog

What is this Shader Model 3.0 and what difference does it make?

Any news on Chinese vehicle stability issues?

I was a bit sad when Archer got retired but Jabal and Qwai won't be missed.

Thanks for your hard work!
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Old 2022-09-18, 14:54   #12
Risiko94
Question Re: PR:BF2 v1.7.2.0 Changelog

Great that COOP gets some love, thank you Zee ?

Happy to see mines get nerfed more and more.
Quote:
Fixed crawling past water container IED.
So can you crawl past it or not? And what happens on uneven ground?

Quote:
Removed inappropriate messages from graffiti and posters.
Like what?

Quote:
Updated mosque collision to allow building emplacements inside.
So placing hideouts/FOBs below mosque is no longer possible?

Quote:
Updated civilian mechanic to only trigger one martyr kill if multiple civilians are killed at the same time.
Why?

Quote:
Updated sniper rifles to earn less scorepoints for long distance kills.
Why?

Quote:
Removed Jabal Al Burj (2x2km) and Qwai River (2x2km).
Why?
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Old 2022-09-18, 15:31   #13
big guy (cheerio)

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Default Re: PR:BF2 v1.7.2.0 Changelog

New map and taliban having civis is awesome !!!
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Old 2022-09-18, 17:53   #14
[R-DEV]Suchar
PR:BF2 QA Lead
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Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by Risiko94 View Post
So can you crawl past it or not? And what happens on uneven ground?
Now it's possible to crawl past it. The shape of the terrain doesn't matter.

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif
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Old 2022-09-18, 18:11   #15
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by clueless_noob View Post
What is this Shader Model 3.0 and what difference does it make?
Mostly a technical change that will allow us to improve visuals in the future. It also might run a bit better on modern hardware. But for the moment it will mostly introduce unexpected rendering bugs

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2022-09-18, 18:48   #16
Douglas_8756
Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by Mats391 View Post
Mostly a technical change that will allow us to improve visuals in the future. It also might run a bit better on modern hardware. But for the moment it will mostly introduce unexpected rendering bugs
Like shadow from players clipping through some buildings?
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Old 2022-09-18, 22:18   #17
Grump/Gump.45
Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by Mats391 View Post
[CENTER]
Factions:
  • Added civilians to Taliban.
  • Updated civilian mechanic to only trigger one martyr kill if multiple civilians are killed at the same time.
  • Updated civilian mechanic to forbid the usage of shovel only.
  • Updated IDF AT weapons:
    • Light anti-tank standard: MATADOR-MP
    • Light anti-tank alternative: M72A7
    • Heavy anti-tank: Spike MR
  • Updated kit limits to allow both combat engineers in the same squad.
  • Removed binoculars from Taliban PKM automatic rifleman.
  • Removed ammobag and grenades from Taliban alternative rifleman.
  • Fixed being able to rearm from enemy hideouts.
I would like to say I love you guys and thank you so much for Taliban civis. Now the only civilian restriction being shovels. Now we can drag through the open. If they shoot civilian dragging, just put another one out there. Usually I just play dead while waiting my civilian timer.

We could use a play dead un-armed weapon slot, so our arms look flailed like a dead body with many variations.

Every single insurgent faction needs rock throwers just by dropping kit, if not all conventional factions too.

Now if we could change the effect of shotgun on civilian from removing health to removing stamina... We can add more immersive visual depth and capability to the game from rock throwing protests, which any fighter can drop kit and join the mix not being identified unless by a professional sniper decision.

Its just that breacher can instant arrest 8 guys in 8 seconds or less suddenly from a corner, so we can't human shield roadblocks from tanks. No way to save civilians from that shotgun, it should just be assist. Remove stamina, then arrest team rushes out requiring hands on. Roof tops you can force civilian off with rope or be ignored for later. No reason for that shotgun long range arrest, removes more tactical and realistic comedic possibilities.

Apparently it can kill, open doors and arrest without changing ammo. I read somewhere shotgun could change ammo for PR in past, unless I am mistaken.

Civilians dragging dead fighters is an example of the visual immersive depth. Then rock throwing protests. Keep adding to this list for player retention, more visual chaos than just fighters shooting. Think of things that make it look awesome, have cool realistic things happen. I have seen civilians chase off infantry with rocks, its just that dang breacher.
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Old 2022-09-19, 09:51   #18
x090
Default Re: PR:BF2 v1.7.2.0 Changelog

I completely agree with Risiko94
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Old 2022-09-19, 10:28   #19
[R-MOD]Nate.
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Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by Risiko94 View Post
Why?
Why?
Quote:
Fixed crawling past water container IED.
You can. You couldn't before.

Quote:
Removed inappropriate messages from graffiti and posters.
e.g. on some statics which had theater-specific messages but where on other maps too

Quote:
Updated mosque collision to allow building emplacements inside.
You can place a FOB in the Mosque properly now.

Quote:
Updated civilian mechanic to only trigger one martyr kill if multiple civilians are killed at the same time.
Because it is one incident.

Quote:
Updated sniper rifles to earn less scorepoints for long distance kills.
Because with a few long distance shots (which are not so hard anymore) you would land on top of the scoreboard.

Quote:
Removed Jabal Al Burj (2x2km) and Qwai River (2x2km).
https://www.youtube.com/watch?v=moSFlvxnbgk

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Old 2022-09-19, 11:39   #20
peaveyyyy
Supporting Member
Default Re: PR:BF2 v1.7.2.0 Changelog

I have constructive feedback about new map Kunar Province.

I have only played the AAS Alt layer. I was really excited to play a new map, as I always am.

I was very disappointed to see it is dawn/dusk lighting mode. I quit rather than ruin my eyes once more.

May I ask why you try to make the game as least fun as you can? The game is MORE FUN when you can see properly. It is hard enough convincing new players to play.

That is all.
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