2021-09-20, 08:22 | #11 | ||
PR:BF2 Developer
Join Date: Jun 2011
Posts: 983
Portugal
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Re: Recoil has destroyed gunplay
Quote:
TLDR: Recoil was broken in the sense of how it was being calculated by the game and now its fixed. It is possible that some tweaks might be needed here and there since they have been configured with the old system in mind but like everything in this game this will be done in its due time. Quote:
Don't know any mod that is not like that, why would anyone volunteer to do something they disagree or dislike?! Want to change something? Learn how to code, implement your changes and the present them instead of just complaining. The intention is not to seem rude it just, you're not understanding the concept of volunteers. | ||
Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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2021-09-20, 09:04 | #12 |
Join Date: Nov 2020
Posts: 91
Germany
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Re: Recoil has destroyed gunplay
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2021-09-20, 09:11 | #13 | |
Join Date: Nov 2020
Posts: 91
Germany
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Re: Recoil has destroyed gunplay
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2021-09-20, 10:12 | #14 | |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: Recoil has destroyed gunplay
Quote:
-Semi auto RPM was increased, you can click pretty fast now. | |
2021-09-20, 12:52 | #15 |
Join Date: Sep 2008
Posts: 1,008
Sweden
Location: Stockholm
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Re: Recoil has destroyed gunplay
I agree with Danesh,
Problem is One person already did something that degraded the game and the devs continued to give him more influence over all of the weapons in the game. |
2021-09-22, 23:19 | #16 |
Banned
Join Date: Sep 2021
Posts: 1
Turkey
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Re: Recoil has destroyed gunplay
Im just gonna say that the new recoil really makes a lot guns harder to use like the AKM or the C7A2.
They kick way more than they used to and its almost impossible to control them.In some maps like falcon the AK74M doesn't really stand a chance against the C7NLD when enemies can laze you.I really don't understand why change something that was working already sure it had its flaws but not every gun kicked like a mule.This really makes CqC combat 1 sided and semi-auto doesn't really work against full-auto. Would really appreciate if it was toned down a bit or it was reverted back to the old system most people aren't really happy with this change in gun recoil. |
2021-10-13, 23:43 | #17 | |
Join Date: Apr 2020
Posts: 344
United States of America
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Re: Recoil has destroyed gunplay
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2021-10-15, 23:08 | #18 |
Join Date: Mar 2021
Posts: 350
United States of America
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Re: Recoil has destroyed gunplay
The current recoil system is fucking ass. I dont know what they claimed to improve, because mag dumping weapons in semi auto and firing at the beginning of a burst fucking sucks now. It feels like there's a first shot recoil multiplier(ala bf) which really throws off your aim. You cant predict how much recoil your gun is gonna give. You cant compensate for it either. It's extremely noticeable at close range. Full auto guns are now even more powerful in cqb. Long range undeployed semi autos suck even more now. The only thing this recoil change did was cement the dominance of full auto weaponry. The old recoil system felt more smoothed out. It was more fair and predictable. At least semi autos had a chance to put up a fight. Now forget about it.
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2021-10-16, 09:10 | #19 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: Recoil has destroyed gunplay
Just to be sure, you're playing Battlefield 2: Project Reality, not the GTA V mod called Project Reality. Right?
Because everything you said is literally the opposite of what changed. There's no first shot multiplier, the animation for the first shot stops faster than before. Fixing the fullauto desync made full-auto much more predictable. Its barely noticeable with iron sights below 50m. Semi auto total recoil is literally untouched. Full auto is now not effective above 75m. Semi auto can now fire almost as fast as full auto, making well placed shots effective even under 50m. You're either experiencing some insane placebo or you're not playing the same game we're playing. |
Last edited by AlonTavor; 2021-10-16 at 09:20..
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2021-10-16, 13:31 | #20 | |
Join Date: Jun 2016
Posts: 1
Brazil
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Re: Recoil has destroyed gunplay
Impressed to see this unfriendly dev's behavior..
The shooting and recoil mechanics were awesome, no need to change them at all! And yes, it is s*it now! I can't understand, all over these years we should improve the game and not change something we all liked. Quote:
I was at least hoping to read something like, we will reconsider your comment and we'll comeback to discuss this subject and find a better way to proceed with this. (OR WE'LL CHANGE IT FOR THE WAY IT WAS) Oh, and that deviation mechanic... =( | |
Last edited by BL4CK_DR4GON; 2021-10-16 at 13:37..
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