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2017-08-08, 21:56 | #11 |
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 902
Europe
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Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94
Yes. Info on that can be found on the sheet here:
https://docs.google.com/spreadsheets...px4/edit#gid=0 |
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2017-08-08, 22:17 | #12 | |
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Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94
Quote:
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2017-08-08, 22:25 | #13 | |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94
Quote:
Supply system is different. Building things actually demolishes your supply crates. You lose the tow and you'll need to get more supplies to rebuild it. Supply helis will be expensive. That just makes it king of the hill?... We want the players to choose where they put their fobs. | |
2017-08-08, 22:33 | #14 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94
It'd be more like in Dawn of War when you capture resource points, he's not speaking of 1 control point but more like 4 or 5.
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2017-08-08, 22:51 | #15 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94
Having random resource points spawn every X minutes is a nice idea.
We have much to work with for this test, new ideas can definitely improve it. |
2017-08-09, 03:47 | #16 |
Join Date: Aug 2014
Posts: 306
Argentina
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Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94
This is groundbreaking for PR, well done guys! If this is well implemented and works well it would be definitely a good addition to the actual game itself!
Good luck guys, hope it works well |
2017-08-09, 04:32 | #17 | |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94
Quote:
The grids close to the main bases award you with no point yield for the FOBs. This goes both for camping right next to your main as well as camping next to the enemy's main. But yes, if you've pushed the enemy far enough back to establish an FOB or both FOBs way in the enemy's half of the map, then you do get more points per FOB. That's to simulate driving an enemy force back. It's all in the document. Edit: I was against that because it limits the teams abilities to decide which points are suitable for being established as defensible points. It also benefits the team closer to these control points because they can just establish their defense while the other team is still in transit. And lastly, it wouldn't be that different from capturing a flag in AAS. I wanted to conserve the freedom you have in both AAS and CnC, that aspect would be totally lost. | |
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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Last edited by Frontliner; 2017-08-09 at 04:41..
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2017-08-09, 06:43 | #18 |
Join Date: Oct 2012
Posts: 1,280
Yugoslavia
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Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94
Nice job! Sadly I'll probably not be around, make sure you record.
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2017-08-09, 07:01 | #19 |
PR:BF2 Contributor
Join Date: Mar 2013
Posts: 295
Russian Federation
Location: Ekaterinburg
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Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94
Incredible initiative, I wish it become as popular as AAS and get included into core game!
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2017-08-09, 07:14 | #20 |
PR:BF2 Contributor
Join Date: Mar 2013
Posts: 295
Russian Federation
Location: Ekaterinburg
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Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94
Would be nice if MECHINF will be added to list of key squad names, russian community would be happy
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Tags |
1800, 19th, area, august, command, control, prt, redux |
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