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#12 | |
Banned
Join Date: Feb 2012
Posts: 1,135
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Of course if you need reasoning, things like range tables, laser ranging and even automatic range adjusting are pretty common nowadays. But like said before, it's just an extra feature that provides very little, but detracts a lot from gameplay. | |
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Last edited by viirusiiseli; 2016-12-06 at 18:35..
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#13 | |
Join Date: May 2016
Posts: 876
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But this is your game, you put in all the work so you get to decide, not some guy on your forums that just nags about some stuff. ![]() But tbh the drop doesn't make it that harder to hit ground targets. Before i wouldn't even fire at ranges like 3 or 2km because of the gun deviation at that range and the target not being very visible from that distance anyway. Now i either just dive straight down for a surprise attack with the added benefit of no drop off or just do some test shots first and then it is quite easy to adjust your aim. It is really more difficult to hit other jets at greater ranges like over 500m now though, since many of them have bad hit reg on top, sometimes i hit a skyhawk 20x with the cannon and it still isn't even smoking, but that is only i minor annoyance. But overall the huge drop on the cannons is just very irritating tbh, whenever you fire it it just seems quite ridiculous and gamey. I am more of a guy that likes weapons stats, vehicle stats and their behaviour to be as authentic as possible, doesn't matter to me if it is a nerf or a buff as long as it is becomes more authentic, but i can understand that sometimes that doesn't work for gameplay reasons. ![]() | |
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#14 |
Join Date: May 2011
Posts: 79
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Sorry for being offtopic; which kind of weapon have bulletdrop right now in the game? I think I heard eveything with tracers isnt affected (not talking about lats, grenadelauncher, etc ofc).
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#15 |
Retired PR Developer
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Pretty much everything, some like APC projectiles and such just have such a small gravity modifier that it is barely noticeable. I don't know who told you about the tracers, that isn't true.
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#16 | |||
Retired PR Developer
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But then again, dumb bombs also have a similar HUD with a "Constantly computed impact point", but just because we can't do this doesn't mean we don't have our bombs not drop either ![]() Quote:
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But even with the drops, I've been finding it still really easy to pick off ground targets with only taking small bursts to kill a Tigercat or an RH202 etc that was irritating me ![]() If we were to reduce the cannon drop, what do you guys feel about the idea of reducing the splash damage of cannon rounds from jets aginst ground targets, so they would basically need direct hits to kill anything on the ground? | |||
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#17 |
Join Date: May 2016
Posts: 876
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I know that the drop doesn't cause the hitreg issues, what i meant is that it is already hard enough with those issues to get a gun kill, but you are right, there are also many instances where the hitreg is working perfectly (low ping).
Also i don't want to have cannons to have no drop, i would like them to have normal drop that is authentic. Yes i too find it easy to take out ground targets with the cannons despite the big drop off, my issue with the drop is that it is really weird because it is over the top. Please do not reduce cannon splash unless the current splash is greater than irl. Cannons are supposed to be intimidating and dangerous, a nerf would make it only worse imo. I know PR doesn't aim to be a simulator and is focused on gameplay, but that would be even bad for gameplay imo. I am not really freaked out by the drop or something, i still like using the cannons, it is just something i noticed and wanted to talk about. |
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#18 | ||||||
Banned
Join Date: Feb 2012
Posts: 1,135
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With jet cannons, you are already met with the problem of hitting the jet or helicopter and not registering them due to latency. This is already extremely frustrating. Adding drop which contributes very little to nothing for gameplay and only gives us a tiny bit of realism makes that problem even more prominent. Quote:
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Pretty much all autocannons from armor to helicopters to jets were underpowered already, with the exception of GAU-8 and Shipunov 2A42. The M242 for example is complete garbage. Their real life penetration and suppressive elements aren't portrayed in the game but their splash remains either the same or less than RL. But since there appears to be a clear direction of mostly just nerfing all armor and no splash buff will be introduced you may as well add the suppression range of all ≥20mm cannons to similar values as the MK19 or even larger. So you can not kill anyone but at least you can make them not fire LATs at you like nothing is happening. As far as armor mounted MG and HMG, I strongly believe there shouldn't be any drop. Ever since coax drop was introduced you have the often occurring situation where you're required to fire 100-250 rounds to kill a single enemy in the open. It's quite ridiculous. | ||||||
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Last edited by viirusiiseli; 2016-12-08 at 19:58..
Reason: Grammar, content
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#19 | |
Join Date: Jul 2013
Posts: 1,057
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Location: memes
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#20 | |
Banned
Join Date: Feb 2012
Posts: 1,135
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But this is going off topic isn't it )) | |
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Tags |
cannons, jet |
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