2010-11-06, 01:31 | #11 |
Join Date: Jul 2007
Posts: 144
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Re: SkyJumpys MortarCalc - Mortar Calculator
How is this not cheating? o_O
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2010-11-06, 08:52 | #12 | |
Join Date: Apr 2008
Posts: 27
Location: Graz, Austria
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Re: SkyJumpys MortarCalc - Mortar Calculator
Quote:
missionred.com | reflex.te .. and for for teleportation i'd recommend the built-in cheat called "request transport". | |
2010-11-06, 11:24 | #13 | |
Join Date: May 2009
Posts: 515
United States of America
Location: michigan
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Re: SkyJumpys MortarCalc - Mortar Calculator
Quote:
i dont want to request stuff.... thats too much work. cant i just instantly teleport? | |
2010-11-06, 14:30 | #14 |
Join Date: May 2007
Posts: 1,073
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Re: SkyJumpys MortarCalc - Mortar Calculator
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2010-11-07, 00:13 | #15 |
Join Date: Nov 2010
Posts: 1
Norway
Location: Troms?
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Mac/Linux fix
SkyJumpy: i tried out your macro/program, but your plugin does noe work on mac/unix because you have forcely used backslash (folder-seperator windows) instead of slash (folder-seperator in unix) when including the height map.
in the file macros/StartupMacros.txt change the line# 210 Code:
from: open("..\\minimaps\\heightmaps\\" + gettitle + "_height.png"); to: open("../minimaps/heightmaps/" + gettitle + "_height.png"); BTW: thanks, this made mortaring much, much easier! |
2010-11-07, 00:55 | #16 |
Join Date: Apr 2008
Posts: 27
Location: Graz, Austria
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Re: SkyJumpys MortarCalc - Mortar Calculator
thanks for the tip, i'll change that then. Overall its a terrible way to load the map as it does now anyway, especially cause ImageJ supports image-stacking so nicely. well i should fix that and more later (when i learned java..^^)
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2010-11-08, 20:38 | #17 |
Join Date: Jun 2007
Posts: 261
Germany
Location: Tuebingen
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Re: SkyJumpys MortarCalc - Mortar Calculator
Really nice work there.
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2010-11-08, 20:57 | #18 |
Registered User
Join Date: Apr 2007
Posts: 5,307
Netherlands
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Re: SkyJumpys MortarCalc - Mortar Calculator
Its nice that you can build stuff like this but is this allowed? The point about overpowered mortars was coordination and a forward observer to not make them overpowered. This defeats that whole argument and makes mortars the wtf bbq pwn tool we all feared it to be. Or at least some of us.
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2010-11-08, 20:59 | #19 |
Retired PR Developer
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Re: SkyJumpys MortarCalc - Mortar Calculator
Why not? I'd say this is totally hardcore .
I really like it if I read about people printing maps, or using third party tools to calculate the ideal coordinations for a mortar strike. Awesome stuff! |
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2010-11-08, 21:01 | #20 |
Registered User
Join Date: Apr 2007
Posts: 5,307
Netherlands
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Re: SkyJumpys MortarCalc - Mortar Calculator
But if I understand correctly this totally eliminates the need for a forward observer. All you need is a fire mission, you open the map, click where the contact report came in in the mortar calculator and input pin point accurate coordinates. Dont forget you can see the 252 meters instead of the 250 meters. You might as well enable the 3d marker than if people are allowed to use this program.
As well as the height! No more going by experience/memory or adjustments called in by a man with eyes on target. Thats all not needed. Ofcourse you can have people checking out how your rounds land but the round will be that much more accurate by default because of this. Any external game program that makes a game mechanic easier is a form of cheating right? Any player that has not got this has a disadvantage. Just like a wallhack or aimbot. Or am I totally misunderstanding the function and need for this program? |
Last edited by cyberzomby; 2010-11-08 at 21:11..
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Tags |
calculator, mortar, mortarcalc, skyjumpys |
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