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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2009-08-10, 12:54 | #11 | |
Join Date: Dec 2007
Posts: 470
United Kingdom
Location: Cardiff
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Re: Lock-on Missiles (AA & Jets)
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The greatest disadvantage of cannon compared to aa is it's response time, if I see a fast jet moving at an awkward angle I have to think about compensating for lead which entails only a single short burst usually. A single aa missile will certainly hit (provded no flares) while a burst will get a few hits at best provided the aircraft is moving in a straight line. I'm basing this on the average 600-800m pass with an aircraft moving in a single direction horizontally and you are perpendicular. It's too much to factor in speed, direction and distance into your head within 2 seconds of sight of an object in order to fire an accurate burst. I am not a computer and I typically sight the aircraft about a 1/3rd of the way into a pass past me. | |
2009-08-10, 13:11 | #12 |
Join Date: Feb 2009
Posts: 1,458
Australia
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Re: Lock-on Missiles (AA & Jets)
^So basically you recognize that lock-on weapons make it easy, but assume without them it's borderline impossible.
I respectfully disagree on the notion of it being borderline impossible. It certainly would more challenging than it is now and that's what I'm interested in essentially. Any thoughts on other aircraft (inc. helis), or dogfights? |
2009-08-10, 13:15 | #13 |
Join Date: Nov 2008
Posts: 1,173
United States of America
Location: Rock Hill, SC
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Re: Lock-on Missiles (AA & Jets)
I agree with joe.
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Panem Today,
Panem Tomorrow, Panem Forever. |
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2009-08-10, 13:22 | #14 |
Join Date: Dec 2007
Posts: 470
United Kingdom
Location: Cardiff
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Re: Lock-on Missiles (AA & Jets)
Borderline impossible because taking into account lead is extremely difficult in most passes. An aircraft taking you on directly is easy and everyone gets those fools, an aircraft at range flying in a loop the loop while firing rockets at a target on the ground, isn't going to get hit without luck.
Helicopters are fine, they get torn apart by cannons at the moment (even .50s) because of their lower speed and tendency to hover. Dogfights are a little more debatable as the cannons do a lot of damage quickly, but they never really get used. I agree with air to air missiles being a little less useful to actually improve the whole dogfighting aspect. At the moment it's a bit point and click when you see them as opposed to tailing them and taking your time to get them at the right moment. Ground forces do not have the luxury of engagement times longer than a few seconds so their aa should stay the same. What I'm really trying to say through all this is that I think aa missiles are fine as they are, but there is room for cannons. The missiles should always have the primary role without a doubt but cannons on the aa vehicles should get proxy rounds in addition to missiles. |
2009-08-10, 13:25 | #15 | |
Join Date: Feb 2007
Posts: 772
Location: North
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Re: Lock-on Missiles (AA & Jets)
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And you clearly have not used the AA against pilot with half a brain, the flares work prefectly if you use them like they're designed to, only problem I'd say is that theres not enough and assets can't stay over hostile territory longer than some 30 seconds. | |
2009-08-10, 13:32 | #16 |
Join Date: Dec 2008
Posts: 45
Russian Federation
Location: Sevastopol
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Re: Lock-on Missiles (AA & Jets)
Dont say that ground cannons arent effective against aircrafts. Russian pilots flying SU-25 in Chechnya had very big problems whith chechens shooting even from PKMs!! Not difficult to imagine what can do more powefull gun. So it is not question of efficiency, it is adout realization it in PR on BF2 engine. I think it would be very hard to do.
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2009-08-10, 13:43 | #17 | |||
Join Date: Feb 2009
Posts: 1,458
Australia
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Re: Lock-on Missiles (AA & Jets)
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Quote:
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I don't care what you preconceive of my experience, or how you use flares. | |||
2009-08-10, 13:53 | #18 |
Join Date: Apr 2009
Posts: 92
Netherlands
Location: Gouda
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Re: Lock-on Missiles (AA & Jets)
i Agree with AA needing to be nerfed a LOT. It's way to easy. But eliminating missiles all together no.
It will have to be balanced out a lot mroe then it is now. Flying a jet effectivly is hard even without the AA shooting your paperplane to shreds. Either make the missles a lot less sensitive so they dont lock that well. Or give planes more flares, i donno. But yes i completly agree with the need for balance. What you see now is that most servers take out the Jet Version of Kashan out of their list because when planes go up, they're shot down within minutess. |
2009-08-10, 14:00 | #19 |
Join Date: Feb 2009
Posts: 1,458
Australia
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Re: Lock-on Missiles (AA & Jets)
Well not necessarily eliminating missiles, just eliminating the lock-on guidance.
Proximity fused weapons (shells and/or missiles) would be less difficult to score hits with, yet still be more demanding then lock-on weapons. Then you just have to tweak the proximity. |
2009-08-10, 14:13 | #20 |
Join Date: Oct 2007
Posts: 2,372
United Kingdom
Location: Edinburgh
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Re: Lock-on Missiles (AA & Jets)
This just sounds like a rant from someone who gets owned by AA alot.
I really enjoy AA , figuring out the right time to fire to get a perfect hit n a heli,aircraft does require some skill. I disagree with everything you just said a dumbed down PR is frankly a sh*t PR. |
Tags |
jets, lockon, missiles |
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