2008-10-05, 19:35 | #11 | |
Retired PR Developer
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Re: [Gameplay] Deviation modifications
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2008-10-05, 19:54 | #12 | |
Join Date: Jan 2007
Posts: 2,533
United States of America
Location: Portland, Oregon
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Re: [Gameplay] Deviation modifications
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-REad | |
2008-10-05, 20:20 | #13 |
Join Date: Aug 2008
Posts: 383
Europe
Location: Salisbury
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Re: [Gameplay] Deviation modifications
Love the changes...makes it harder...brill!!
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2008-10-05, 20:24 | #14 |
Retired PR Developer
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Re: [Gameplay] Deviation modifications
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2008-10-05, 20:27 | #15 |
Join Date: Jan 2007
Posts: 2,533
United States of America
Location: Portland, Oregon
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Re: [Gameplay] Deviation modifications
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2008-10-05, 20:31 | #16 |
Join Date: Jun 2006
Posts: 3,953
Sweden
Location: SkellefteƄ|Sweden
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Re: [Gameplay] Deviation modifications
I will get removed from the test team for saying this but damn I really miss the 0.7 deviation. It feels like im the only one who thougth it was perfect.
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2008-10-05, 20:34 | #17 |
Join Date: Aug 2007
Posts: 2,929
Netherlands
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Re: [Gameplay] Deviation modifications
^ nope i'am with you.
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2008-10-05, 20:34 | #18 | |
Join Date: Jan 2007
Posts: 8,000
United Kingdom
Location: norfolk
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Re: [Gameplay] Deviation modifications
there was deviation in .7 ?
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sounds good, cant wait. | |
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2008-10-05, 20:35 | #19 |
Join Date: Jun 2006
Posts: 3,953
Sweden
Location: SkellefteƄ|Sweden
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Re: [Gameplay] Deviation modifications
Also as a little note, I really don't think I will get removed from the test team that was just a very bad joke.
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2008-10-05, 20:36 | #20 |
Join Date: Jan 2008
Posts: 9,231
United Kingdom
Location: In da hood
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Re: [Gameplay] Deviation modifications
But Don... it's not increasing. Or in places where it is(which isn't many) the maximum cone of fire is decreased, meaning you have a smaller space to shoot at = more accurate.
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Tags |
deviation, gameplay, modifications |
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