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Old 2008-10-05, 19:35   #11
Rudd
Retired PR Developer
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Default Re: [Gameplay] Deviation modifications

Quote:
Originally Posted by [R-DEV]Jaymz View Post
LMG

Changes

1. Lowered deviation of both deployed and undeployed states

2. Doubled the settle time required after moving from 3 seconds to 6 seconds for deployed state only (this is to discourage what happens now where players just run around with it constantly deployed and insta-prone upon engagement)
add my thanks to Wolfe as well


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Old 2008-10-05, 19:54   #12
ReadMenace
Default Re: [Gameplay] Deviation modifications

Quote:
Originally Posted by Outlawz View Post
Hmm I think 2 or 3 seconds would be better, now everyone's suppressive fire will look like this:
shot------shot-------shot-----

as opposed to shot---shot---shot now which pretty much scares the crap out of anyone who is smart enough not to stand around when being fired at.
Those numbers are for maximum accuracy; suppressive fire does not require accuracy.

-REad
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Old 2008-10-05, 20:20   #13
Cptkanito
Default Re: [Gameplay] Deviation modifications

Love the changes...makes it harder...brill!!
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Old 2008-10-05, 20:24   #14
Rudd
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Default Re: [Gameplay] Deviation modifications

Quote:
Originally Posted by Noobofthenight View Post
Moar deviation? Nothxkbai.

Seriously, 0.8 is already far too much, any more is just jokes in my opinion...
but the cone is being decrease, which will change the dynamic considerably


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Old 2008-10-05, 20:27   #15
ReadMenace
Default Re: [Gameplay] Deviation modifications

Quote:
Originally Posted by Dr2B Rudd View Post
but the cone is being decrease, which will change the dynamic considerably
Rudd, don't bother reasoning with them, it's clear they didn't read the post.

-REad
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Old 2008-10-05, 20:31   #16
Spaz
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Default Re: [Gameplay] Deviation modifications

I will get removed from the test team for saying this but damn I really miss the 0.7 deviation. It feels like im the only one who thougth it was perfect.

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Old 2008-10-05, 20:34   #17
Mora
Default Re: [Gameplay] Deviation modifications

^ nope i'am with you.
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Old 2008-10-05, 20:34   #18
gazzthompson

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Default Re: [Gameplay] Deviation modifications

there was deviation in .7 ?

Quote:
3. Decreased maximum cone of fire

4. Increased non-sighted accuracy for CQB purposes

sounds good, cant wait.

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Old 2008-10-05, 20:35   #19
Spaz
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Default Re: [Gameplay] Deviation modifications

Also as a little note, I really don't think I will get removed from the test team that was just a very bad joke.

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Old 2008-10-05, 20:36   #20
Scot
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Default Re: [Gameplay] Deviation modifications

But Don... it's not increasing. Or in places where it is(which isn't many) the maximum cone of fire is decreased, meaning you have a smaller space to shoot at = more accurate.

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