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PR Highlights Highlights of what work the Devs are currently working on |
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2018-08-03, 08:28 | #11 |
Banned
Join Date: Jan 2015
Posts: 88
United Kingdom
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Re: Vehicle damage system update
Change looks pretty lit.
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2018-08-03, 09:18 | #12 |
Join Date: Oct 2016
Posts: 365
Iceland
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Re: Vehicle damage system update
Love it. APCs should finally be useful on forest and urban maps again.
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HITREG CARRY |
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2018-08-03, 09:52 | #13 |
Join Date: Jun 2018
Posts: 32
Hungary
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Re: Vehicle damage system update
Really cool update, looking forward to play it when it comes out
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2018-08-03, 16:39 | #14 |
Join Date: Jan 2008
Posts: 4,372
Ireland
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Re: Vehicle damage system update
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2018-08-03, 20:33 | #15 |
Join Date: Jun 2015
Posts: 72
United States of America
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Re: Vehicle damage system update
Man if you only knew what I've being saying. Its a joke man
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2018-08-03, 20:53 | #16 |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: Vehicle damage system update
*says stupid shit*
*gets criticized* "It was only a joke lol. How can you guys not see a joke through some words on a forum? lol" |
2018-08-03, 22:55 | #17 |
Join Date: Jan 2008
Posts: 4,372
Ireland
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Re: Vehicle damage system update
It totally wasn't a joke...
If it was a joke...Can you please acknowledge that your joke bombed? |
2018-08-04, 00:08 | #18 |
Join Date: Nov 2008
Posts: 509
Canada
Location: Alert, Nunavut
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Re: Vehicle damage system update
Sounds like a great change for both infantry and vehicles. Thanks!
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2018-08-04, 06:18 | #19 |
Join Date: Jan 2014
Posts: 98
Poland
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Re: Vehicle damage system update
Good change . Let's hope that your turret will not be down after 1 AP shot from the tank all the time. And also if you have time you could fix big weakspots on Abrams, Chinese and French tanks
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2018-08-04, 07:54 | #20 | ||
Join Date: May 2016
Posts: 876
Germany
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Re: Vehicle damage system update
Quote:
Seems like lately quite a few fully inentioned behaviours ingame are called a 'bugs' lol. Quote:
Which is mostly a good thing, keeps turds like this out of the game meta. But in some cases like AA balance, i think DEVs are a bit out of touch since none of them really play CAS anymore. In any case, the new disabling system looks really cool and i guess everyone including myself is thankful that someone took the time to improve this mechanic of the game. | ||
Last edited by DogACTUAL; 2018-08-04 at 08:15..
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