project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
20 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR Highlights Highlights of what work the Devs are currently working on

Closed Thread
 
Thread Tools Display Modes
Old 2021-12-31, 17:23   #11
Risiko94
Default Re: v.1.7.0 - Update Highlights

Very nice. So vehicle combat will no longer boil down to who can click on the weakpoint the fastest.

You no longer have the CoaxMG on rightclick for tanks&apcs?

"Vehicles that have different FCS do not show accurate markings." Will this be adjusted in the future? Seems counterintuitive to have some markings be correct, and some not.
Risiko94 is offline
Old 2021-12-31, 17:30   #12
Bulletinopen
Default Re: v.1.7.0 - Update Highlights

Nice, it's a good game. I hope you have a good life, Mats and the other developers.
Bulletinopen is offline
Old 2021-12-31, 18:08   #13
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: v.1.7.0 - Update Highlights

Quote:
Originally Posted by Risiko94 View Post
Very nice. So vehicle combat will no longer boil down to who can click on the weakpoint the fastest.

You no longer have the CoaxMG on rightclick for tanks&apcs?

"Vehicles that have different FCS do not show accurate markings." Will this be adjusted in the future? Seems counterintuitive to have some markings be correct, and some not.
You switch to coax using the switch weapon key (Default F). Then you shoot it using primary fire. There is no delay when switching between primary gun and coax. On long ranges the turret might take some time to adjust to new values to compensate drop.

Zeroing all the sights will probably happen eventually. We did not do this yet as every sight with working markings makes it harder for us to change ballistics later as we would have to redo them. Once we are more certain that nothing will change, we will commit to updating more sights. This also means we are very much open to feedback in regards to drop and drag values.
The other reason we didnt do it is that it is a rather annoying task to do, so there might be some community tasks coming up for it

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline
Old 2021-12-31, 20:15   #14
LiPOTO
Default Re: v.1.7.0 - Update Highlights

Please add the new Russian infantry camo for Grozny with this update pretty please
LiPOTO is offline
Old 2022-01-01, 09:02   #15
[R-CON]​LangMaster
PR:BF2 Contributor

LangMaster's Avatar
Default Re: v.1.7.0 - Update Highlights

Damn that's crazy, y'all are fucken insane and well done with all those models.

LangMaster is offline
Old 2022-01-01, 11:09   #16
Coalz101
Default Re: v.1.7.0 - Update Highlights

What 109 Variant is that? the G variant? based on variant the flight characteristics and armament will be different.
Same thing with the stuka.
Coalz101 is offline
Old 2022-01-01, 12:56   #17
sweedensniiperr
Supporting Member

sweedensniiperr's Avatar
Default Re: v.1.7.0 - Update Highlights

Quote:
Originally Posted by SShadowFox View Post
Looking forward to the release. Can we expect a video demonstration of the FCS soon-ish?
Alon had some videos on his blog/YT. I can't remember the links to those tho.

sweedensniiperr is offline
Old 2022-01-01, 13:13   #18
Deviro
PR:BF2 QA Tester
Supporting Member

Deviro's Avatar
Default Re: v.1.7.0 - Update Highlights

https://alontavor.github.io/FCS/
Deviro is offline
Old 2022-01-01, 15:22   #19
ObeerBongKenobi
Supporting Member

ObeerBongKenobi's Avatar
Default Re: v.1.7.0 - Update Highlights

1 step forward and 3 steps back. Recoil fucked me last
Update. Now my k/d is even worse than it already was. Thanks. I cannot shoot shit no matter what gun i use. Hmm i have idea. Lets nerf the tanks and apc guns too cause everyone is used to them after 15 years. Lets change it. Make it more like shitty Squad
Remake the movie total recall and robocop while you're at it. Nvm someone beat you too it and they both sucked. Hmm deployable mortars in ww2. Nope. Cause who the hell used mortars in ww2? Those weapons were far too advanced. Muttrah city ins? Been asking for years. Nope, lets take the only goood taliban map out of the game Operation Archer and replace it with something worse.

=MeRk= DR.WANKENSTEIN
ObeerBongKenobi is offline
Old 2022-01-01, 16:13   #20
Hokunin
Retired PR Developer

Hokunin's Avatar
Default Re: v.1.7.0 - Update Highlights

@ObeerBongKenobi



It seems everything is going according to predetermined scheme. )))

Don't worry, ground vehicles are not getting nerfed at all, rounds still go where you aim, you're just gonna need to push one additional button for that, is all. But this time it would also look really cool, instead of rounds weirdly going straight line.

Hokunin is offline
Last edited by Hokunin; 2022-01-01 at 16:18..
Closed Thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 07:25.