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Old 2013-08-19, 00:54   #11
A.Finest
Default Re: [Map] Test Bootcamp (1km) [Released]

You should've just made it US vs RU on the default layer, that way its something everyone sorta knows.

Anyways great map 3rdID is now making use of it for our unit BCT's

//A.Finest
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Old 2013-08-19, 02:14   #12
SANGUE-RUIM
Supporting Member

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Default Re: [Map] Test Bootcamp (1km) [Released]

thank you for this, will give it a try

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Old 2013-08-21, 12:33   #13
Jolly
Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by [R-COM]LITOralis.nMd View Post
I luv you,
i wanna have your babies.
sincerely,
Litoralis
Sooooooooooooooo gay.
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Old 2013-08-21, 23:20   #14
K_Rivers
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New minimap looks nice, gj
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Old 2013-08-23, 10:58   #15
Heavy Death
Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by A.Finest[3rdID] View Post
You should've just made it US vs RU on the default layer, that way its something everyone sorta knows.
This, would be very cool.

Also, i know you said no updates soon, but you could put an airport scene somewhere in there with the ACT and Airport Terminal... The Warlord Palace and normal Palace wouldnt hurt... just a bit of CQC and room clearing stuff.

Otherwise... i have wanted something like this badly.
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Old 2013-08-23, 12:11   #16
Cavazos
Default Re: [Map] Test Bootcamp (1km) [Released]

Any servers run this map?
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Old 2013-08-23, 12:27   #17
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

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Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by MiamiHeat87
Any servers run this map?
PRTA 3 has it.
[Information] - PRTA Training HUB - training.prta.co | PRTA - Project Reality Teamwork Alliance

Quote:
Originally Posted by A.Finest[3rdID
]You should've just made it US vs RU on the default layer, that way its something everyone sorta knows.
Yeah, wanted to do this, just didn't have the time for it at the time, but will definitely be done if I ever make another version. But tbh I don't care much about the voices

Quote:
Originally Posted by Heavy Death
Also, i know you said no updates soon, but you could put an airport scene somewhere in there with the ACT and Airport Terminal... The Warlord Palace and normal Palace wouldnt hurt... just a bit of CQC and room clearing stuff.
Yeah, that's why I put the chemical facility static near the entrance. But obviously I could add more as the map still has room for it Feel free to keep giving suggestions, while it's true I'm not going to do anything on this for a (long) time, if I ever do I will take a close look at your suggestions!

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Old 2013-08-24, 16:23   #18
WarEagle751
Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by [R-CON]MineralWouter View Post
PRTA 3 has it.

Yeah, that's why I put the chemical facility static near the entrance. But obviously I could add more as the map still has room for it Feel free to keep giving suggestions, while it's true I'm not going to do anything on this for a (long) time, if I ever do I will take a close look at your suggestions!

ignore this post!!!
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Old 2013-08-24, 16:25   #19
WarEagle751
Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by Heavy Death
Also, i know you said no updates soon, but you could put an airport scene somewhere in there with the ACT and Airport Terminal... The Warlord Palace and normal Palace wouldnt hurt... just a bit of CQC and room clearing stuff.

"Yeah, that's why I put the chemical facility static near the entrance. But obviously I could add more as the map still has room for it Feel free to keep giving suggestions, while it's true I'm not going to do anything on this for a (long) time, if I ever do I will take a close look at your suggestions!"

Me: I would love to see an airbase with all air vehicles on this map as well and an area where heli and jets can train. That way we would only need one map on the servers instead of two. Pluss this map is really well made.
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Old 2013-08-24, 16:29   #20
Moszeusz6Pl
Retired PR Developer

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Default Re: [Map] Test Bootcamp (1km) [Released]

Did you notice it's only 1km map? How can you train air assets on 1km map? Runway would have to go through nearly whole map.

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