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Old 2006-08-27, 15:07   #11
00SoldierofFortune00
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Another reply. Is this the same map with the blackhawk down in the center with a flag on it? If it is, hope that that part is still in the game.
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Old 2006-08-27, 16:31   #12
duckhunt
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Its not but theres always the possobility, you mean like a big open square? surrounded by buildings you can enter? Il see if it will fit in right
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Old 2006-08-27, 19:18   #13
Thomazz
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great idea with the giant wall around the Mosk..
looking good..

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Old 2006-08-27, 23:57   #14
00SoldierofFortune00
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Nevermind, that was a totally different map which I saw here.

http://realitymod.com/forum/showthread.php?t=8783

Keep this map the way it is except that some hills do need to be added in the second screen between the first and second US flags.

Also, in the second screen, is the US going to be assaulting the MEC from a base which is the first US flag all the way in the back across the plains, or are they going to already have the second flag in the second screenshot?

IMO, it would make it an epic beginning and similar to the opening stages of OIF if they would attack from that far US base and then come to the part where the trees are to the right and buildings which the MEC already control and have to battle the US and their armor which would be in the sand dunes and plains with others coming up from the wooded side. Kind of like a frontline thing at first to get into the city.




This is basically what I mean.







The US would attack from their main base in the desert, while the MEC are at their flag and set up a line of defense. Then the US bring their armor and infantry and meet the MEC in the middle. Those dunes I was talking about would give the US infantry cover along with the forest as they attack the MEC flag right where the US flag is now.
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Last edited by 00SoldierofFortune00; 2006-08-28 at 00:08..
Old 2006-08-28, 00:20   #15
duckhunt
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cheers for that, of course the surrounding areas of terrain will be worked on with subtle dunes and ridges. I was thinking about giving the US a spawn in the city already, on the edge, because even with cover, the long view distances would get them taken out from afar. I still have a whole village section to do yet, which was gonna be roughly where the outer us flag is now. And the US base was probably gonna be a sort of taken-over airport. So it could go

Airport(US)>>>Village(neutral)>>>Bridgearea(neutra l)>>>then the MEC would start with a few bases in the city but not right on the edge.

So like "USMC mechanised infantry are launching an offensive on the city of ****** to clear out the MEC stronghold. MEC scouts have spotted the incoming US troops.The MEC based in the center must rush to the city perimiter to defend it."
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Old 2006-08-28, 00:36   #16
00SoldierofFortune00
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Yea, I was also thinking about making that second flag neutral and when the MEC get there, the US will be rolling right up. And if the MEC don't get any armor, then the US will have a slight advantage with their armor covering their infantry. Just putting some ideas out there though because I thought that would be a good place for an intial battle.
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Old 2006-08-28, 00:53   #17
duckhunt
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It all helps, more screens showing the development coming soon. If the MEC dont get armour, I gotta put some stat TOWs down atleast. But MEC will probably get atleast APCs because we gotta remember we aint got the insurgent faction yet!

http://realitymod.com/forum/t9236-sh...y-faction.html
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Old 2006-08-28, 14:35   #18
duckhunt
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More Screens added in #1 post. Still loads of stuff to do but had a bit of 'fun' adding lamposts and bits. Lightmaps are medium in these screens.
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Old 2006-08-28, 14:54   #19
Downtown_two

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Really liking the look of this map. Looks like it could be the home of some very diverse firefights.
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Old 2006-08-28, 17:04   #20
=sealz=StOBeR
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AWSOME WORK!!!

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