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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2015-02-16, 21:39 | #11 |
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: Remove Rifleman Ammo 'Glitch?'
This is my solution:
Ammo crate. Kit crate - which is also used for fob building. Can't resupply ammo from it and can't request rifleman kit. |
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2015-02-16, 21:56 | #12 | |
PR:BF2 Lead Developer
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Re: Remove Rifleman Ammo 'Glitch?'
Quote:
Another option would be to make crates lose health every time you request a kit. That would simulate you using up some of the storage by taking the equipment. Sadly we cant modify the ammo storage directly, so doing it via HP would be only option. | |
2015-02-17, 00:22 | #13 | |
Join Date: Jun 2009
Posts: 588
Denmark
Location: Copenhagen
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Re: Remove Rifleman Ammo 'Glitch?'
Quote:
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2015-02-17, 03:09 | #14 |
Join Date: Apr 2008
Posts: 328
United States of America
Location: NYC
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Re: Remove Rifleman Ammo 'Glitch?'
How about if you can remove the ability to request Rifleman kits from crates, but can still request it from APCs and supply depot.
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2015-02-17, 03:21 | #15 |
Join Date: Dec 2013
Posts: 540
Japan
Location: Nagano
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Re: Remove Rifleman Ammo 'Glitch?'
I like this idea of requesting kits depleting the ammo box. Sounds like the most elegant solution and makes sense since you're basically taking equipment out of the box when requesting a kit.
Also, is it possible to fix that weird quirk that allows you to get more from an ammo bag when you're further away from it? If you sit directly on it, it'll disappear even before you can rearm a LAT but staying about a meter away works for some reason. And one suggestion: Would it be possible to make it so that you have to hold the "use" key to get stuff from boxes and ammo bags? Sometimes in a confined area a rifleman will throw down a bag for the LAT guy only to have it depleted by some other guy who is standing nearby. And sometimes you want to swap kits at a crate but it explodes because it tries to automatically rearm your current kit before you request a new one. It could say "rearming" in the HUD when you hold the use key so that you're only sucking up ammo when you really need it. |
Last edited by fatalsushi83; 2015-02-17 at 03:28..
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2015-02-17, 05:50 | #16 | |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: Remove Rifleman Ammo 'Glitch?'
Quote:
175(amount of points in one ammo bag)/3(types of equipment that aren't full)=58 points per slot. Grenades 100/2=50 per grenade LAT 100/1(2)=100/50 per shot Patch 100/1= 100 per patch You can afford to throw 1 grenade and use 1 or 2 magazines depending on whether you have 7(G3) or 9(most other rifles) total. | |
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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2015-02-17, 12:24 | #17 |
Join Date: Mar 2013
Posts: 273
Austria
Location: Glock country
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Re: Remove Rifleman Ammo 'Glitch?'
Beeing able to request the rifleman kit from a crate is important for me. Sometimes one of my squadmates takes a LAT/HAT/AA to take out a nearby asset and I go with him with a rifleman for a second shot, leaving my old kit behind.
The ammobag only has 110 "points", not 175. They changed that in one of the last patches. |
Last edited by Geronimo; 2015-02-17 at 16:12..
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2015-02-17, 15:47 | #18 |
Join Date: Dec 2012
Posts: 9
Brazil
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Re: Remove Rifleman Ammo 'Glitch?'
There are other utilities for ammo pouch of rifleman kit. You can not provide ammunition for the assets (mortars, HMG, TOW, etc.) if it is removed. Provide ammunition for a stealth squad will be impossible, since it will need a helicopter or logistics truck for it. I am against removing the ammo pouch.
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2015-02-17, 18:03 | #19 | |
Retired PR Developer
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Re: Remove Rifleman Ammo 'Glitch?'
Quote:
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2015-02-17, 18:32 | #20 |
Join Date: Jul 2009
Posts: 62
Germany
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Re: Remove Rifleman Ammo 'Glitch?'
The only issue I see when removing rifleman kit is when you are in mortars.
So if the supply crate would automatically resupply mortars/TOW/AA, I would not mind seeing them removed. |
Tags |
ammo, exploit, glitch, remove, rifleman |
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