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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2009-09-30, 22:49 | #11 |
Join Date: Jun 2008
Posts: 213
United States of America
Location: AlBasrah
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Re: Why is CnC such a rare gamemode
Placed firebases should just become flag radi on the map, within certain limited points. Or perhaps markers that you just have to destroy (serving as intel markers kinda like in insurgency.
It would eliminate confusion, keep the tactics, and perhaps more buildable Cnc only assets could be built for more defense. Then once all the flags have been taken (or markers destroyer) the team would know from their map to movw in on the enemies main. |
2009-10-01, 02:53 | #12 |
Join Date: Mar 2007
Posts: 4,728
Mongolia
Location: Lexington Park, MD
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Re: Why is CnC such a rare gamemode
I tried to run an organized match for CnC, but it fell through at the last moment.
I've never actually played more than a few moments on it, simply because it's so hard to find. M. |
2009-10-01, 15:13 | #13 |
Join Date: May 2007
Posts: 1,073
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Re: Why is CnC such a rare gamemode
It works fine, and the majority of players understand the concept, the objectives, and how it's different than AAS.
It's painfully boring. That's all it boils down to, really. The dirty little secret of flag based gameplay is that it does focus the action, at the very least it focuses where troops are deployed. With CnC you have to simultaneously: scout the map and secure and defend four firebase locations. After you find the enemy firebases, you have to take them down roughly at the same time, and prevent him from building more so you can capture his flag, all the while defending YOUR firebases. The end result of this on a 4km by 4km space with 64 people is that aside from the other members of your squad (sometimes not even that much), you don't see anyone, unless you're assaulting an enemy fb. And then you die, because they're dug in and you're in the open. Or they die because you have support, respawn and get a new firebase built before you can get the others down. The gamemode works, just not with 64 people. |
2009-10-01, 15:23 | #14 |
Join Date: May 2009
Posts: 3,566
New Caledonia
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Re: Why is CnC such a rare gamemode
Recall playing it once on an event it was fun, but needs lots of organisation with a good CO.
I agree it is best with heli's! With a full server it is OK CO 1 player Trans helis 2 OR 3 maybe with door gunners on CnC? defence squads 12 eventually split into two three man teams? Attack squads 12 Logistics sq 2 with engineer kit Maybe one unarmed scout heli for spotting Would ne nice with just trans helis and squad transport, use those door guns! Using trans helis properly that is.... But nothing for the asset whores to play with! |
2009-10-01, 19:04 | #15 |
Join Date: Apr 2008
Posts: 3,941
Italy
Location: Cologne Germany
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Re: Why is CnC such a rare gamemode
Personally I dont like it.
Its not very realistic, whats the point in setting up an FOB in a location with no strategic value other than it is hard to detect ? Too much hide and seek gameplay Multiple search parties with totally mixed up factions. It does not rememble armed conflict at all, more of an hide and seek with guns. |
2009-10-01, 19:36 | #16 |
Join Date: Jan 2008
Posts: 1,093
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Re: Why is CnC such a rare gamemode
See my sig for a few ways to add objectives for each team without losing the overall concept of FOB objectives. The current system is just too dependent on all four bases being taken down at once.
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Tags |
cnc, gamemode, rare |
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