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Old 2018-01-11, 13:38   #11
[R-DEV]​mectus11
PR:BF2 Developer

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Default Re: [sp/coop] Ramadi [1k] [wip]

Quote:
Originally Posted by Rabbit View Post
Why not?
Why not both?




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Old 2018-01-11, 14:13   #12
Rabbit
Default Re: [sp/coop] Ramadi [1k] [wip]

Quote:
Originally Posted by mectus11 View Post
Why not both?
Quote:
Originally Posted by Rabbit View Post
It would probably be even more an fps killer than fallujah is. Also in general it wont be up to PR standards for an AAS map.
Because of that
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Old 2018-01-11, 15:20   #13
Sequadon
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Default Re: [sp/coop] Ramadi [1k] [wip]

That UltraMosque looks cool from a distance but wonder how it looks from inside.

Quote:
Originally Posted by Rabbit View Post


I like it and I think it could be up to PR standards if someone could help Rabbit and make some new buildings and statics. But not for AAS but INF. Fallujah really need a competitor.
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Old 2018-01-11, 17:47   #14
Rabbit
Default Re: [sp/coop] Ramadi [1k] [wip]

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Originally Posted by Sequadon View Post
I like it and I think it could be up to PR standards if someone could help Rabbit
Unlikely as its a design issue. I picked an awkward location as a good portion of the surrounding area is city, and to make it blend it would require several blocks into the surrounding terrain significantly increasing the total number of objects.
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Old 2018-01-11, 21:15   #15
[R-CON]​Fastjack
PR:BF2 Contributor

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Default Re: [sp/coop] Ramadi [1k] [wip]

Thank you Rabbit.

All my respect. Very nice.
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Old 2018-01-12, 11:02   #16
Sequadon
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Default Re: [sp/coop] Ramadi [1k] [wip]

Quote:
Originally Posted by Rabbit View Post
Unlikely as its a design issue. I picked an awkward location as a good portion of the surrounding area is city, and to make it blend it would require several blocks into the surrounding terrain significantly increasing the total number of objects.
I don't think it can't be handled. Fallujah is an urban map on the eastern side too.



Your map is the same on the south-east corner.



The rest of it could be done like this:






I really think it could be up to PR standards, but who am I...
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Old 2018-01-12, 14:14   #17
Rabbit
Default Re: [sp/coop] Ramadi [1k] [wip]

If someone made fallujah the way it is today, it more than likely be rejected.
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Old 2018-01-12, 15:30   #18
Sequadon
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Default Re: [sp/coop] Ramadi [1k] [wip]

That's true. OMG it was nearly 10 years ago... But it has evolved a lot since then. Maybe your SP map will evolve to MP someday.
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Old 2018-01-12, 17:00   #19
Rabbit
Default Re: [sp/coop] Ramadi [1k] [wip]

Updated first post with city mostly laid out. I'm dreading the industrial section, not sure what I will do to make sure US vehicles wont just slaughter up there.
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Old 2018-01-12, 23:27   #20
Psyko
Default Re: [sp/coop] Ramadi [1k] [wip]

And i thought you were just a rotten old troll with no friends and no talent who got drunk and flamed people and had a small penis, and nobody would care if you died a facebook suicide death, and you smelled like farts.


that's what i thought...


Just fucking get it to work for multiplayer, it looks like fun mate!

Good job sir.
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