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Old 2007-09-25, 22:43   #11
ZZEZ
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Quote:
Originally Posted by danthemanbuddy View Post
Anyone know what the texture name is for the barn in Qwai River?
By Barn I guess you mean Barn_v2

Quote:
geom0
lod0

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_01_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_01_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_02_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_02_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

lod1

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_01_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_01_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_02_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_02_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

lod2

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_01_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_01_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_02_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_02_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
You should get BF2 Material and the GUI[shadderwrapper] from bfeditor, handy tool to inspect/change texture paths
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Old 2007-09-26, 13:25   #12
77SiCaRiO77
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just a sugestion for the modelers , can you make more destroyed buldings ? right now the only destroyed building is the hotel from jalalabad , will be cool to see the bf2 statics in a destroyed version (not destructible) , that will be usefull when you are traing to make city that were bombarded ,etc.
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Old 2007-09-26, 17:37   #13
danthemanbuddy
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Could I open a bf2 static and at least edit it down to destructed? Or is that illegal Like i think it is?

How do you open a bf2 static anyway its a mesh file and it seems 3ds won't open it.
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Old 2008-02-25, 13:36   #14
Ablack77
Supporting Member

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Quote:
Originally Posted by [R-DEV]matt.b View Post
"The file link that you requested is not valid. Please contact link publisher or
use our search engine to find a file or folder:"

Above^^^ is the message I get when trying to D/L the file matt.b

Help....... please???

There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
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Old 2008-02-25, 18:33   #15
Rhino
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unless anyone has it sitting around on there hard drive i dunno if anuyone can help, as ehhh, matt.b aint been around for months.

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Old 2008-05-12, 04:40   #16
PF-Greasy Monkey

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Default Re: [Tutorial] Creating a simple city building in 3dsmax

anyone has this file?

I could host it on my website if others need to download it in the future.
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Last edited by PF-Greasy Monkey; 2008-05-21 at 18:36..
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Old 2008-05-21, 18:35   #17
PF-Greasy Monkey

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Default Re: [Tutorial] Creating a simple city building in 3dsmax

*bump*

anyone still has the file(s)?
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Old 2008-05-22, 01:13   #18
Rhino
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Default Re: [Tutorial] Creating a simple city building in 3dsmax

nope

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Old 2008-05-22, 10:11   #19
~XHW~Flamestorm

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Default Re: [Tutorial] Creating a simple city building in 3dsmax

anyone could do new tutorial for it?
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Old 2008-05-30, 15:59   #20
GhostDance101
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Default Re: [Tutorial] Creating a simple city building in 3dsmax

Why is this still the top Tutorial... If no one has the files
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