|
PR Changelogs The changelogs for recently released Project Reality versions |
|
Thread Tools | Display Modes |
2020-09-28, 19:08 | #11 |
Join Date: Mar 2016
Posts: 493
Yugoslavia
|
Re: PR:BF2 v1.6.3.0 Changelog
|
2020-09-28, 20:17 | #12 |
Join Date: Dec 2011
Posts: 42
United States of America
Location: Tulsa
|
Re: PR:BF2 v1.6.3.0 Changelog
The 60 Chat limit is really REALLY bad for admins, If your trying to type out a server message you wanna be able to use more than 60 characters in a message, you know how short that is?
|
2020-09-28, 23:15 | #13 |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
|
Re: PR:BF2 v1.6.3.0 Changelog
|
2020-09-29, 07:24 | #14 |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
|
Re: PR:BF2 v1.6.3.0 Changelog
|
|
|
2020-09-29, 12:07 | #15 |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
|
Re: PR:BF2 v1.6.3.0 Changelog
'For now'
I've actually read up a bit more on the differences between the 80 and the 82 It's mainly armour upgrades along with a few suspension and Camera upgrades. (It had a new night vision camera) But as for the top speeds and such, it's relatively the same. I gathered most of my info from this website https://www.armyrecognition.com/russ...res_video.html |
2020-09-30, 16:36 | #16 |
Join Date: Sep 2020
Posts: 7
United States of America
|
Re: PR:BF2 v1.6.3.0 Changelog
Good Day, I know this may not be the correct place to ask this but I just installed Project Reality V1.6.3.0 and im having a missing binkw32.dll error, I downloaded the file and placed it into my system32 folder but the error still persist. Is there anyway I can have this problem corrected?
|
2020-09-30, 18:02 | #17 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
|
Re: PR:BF2 v1.6.3.0 Changelog
|
2020-10-03, 07:37 | #18 |
PR:BF2 Lead Developer
|
Re: PR:BF2 v1.6.3.0 Changelog
PR:BF2 v1.6.3.2 Changelog (2020/10/03)
----------------------- General:
Weapons:
Levels:
|
Mineral: TIL that Wire-guided missiles actually use wire
|
|
2020-10-03, 09:35 | #19 |
PR:BF2 QA Tester
Join Date: Sep 2016
Posts: 92
United Kingdom
|
Re: PR:BF2 v1.6.3.0 Changelog
I know you guys don't like talking about future releases, but looking at some of the changes made recently to the game I can't help but think you are on a very good roll with them.
Namely these little changes that affect the game as a whole: being able to see ammount of supplies in a crate, moving the chat box to make our lives a little bit better, now with this deviation fix. Or even the larger changes that affect the meta: more seats in vehicles or being able to drag boddies. In the past big patches did change stuff and added new stuff, but recently I'm noticing these incremental changes to the game that would normally be left for the next big patch. What has changed about the development proccess that allows you to roll these (IMO) game changing tweaks on a more regular basis? Going back to the beginning of my little post here - what kind of other changes can we expect in the near future (before 1.7 becomes the next dragon we chase )? |
2020-10-03, 09:58 | #20 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
|
Re: PR:BF2 v1.6.3.0 Changelog
We got better at reverse engineering
|