2014-04-15, 09:25 | #11 | |
Retired PR Developer
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Poland
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Re: [WEAPON]PPZR GROM[PL]
Quote:
edit: i see model has still few errors, but it can be polished after texturing. | |
Last edited by [R-DEV]ddeo; 2014-04-15 at 13:25..
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2014-04-15, 13:30 | #12 |
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Re: [WEAPON]PPZR GROM[PL]
Looks fantastic!
But will aiming finally look like this? (Be aware right bottom corner stuff disappeared when zooming in too far!) http://s8.postimg.org/nqk3a7ilf/grom.png |
2014-04-15, 14:14 | #13 |
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Poland
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Re: [WEAPON]PPZR GROM[PL]
Yes, aiming will look like this, I think it's obvious.
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2014-04-20, 09:26 | #14 |
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Poland
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Re: [WEAPON]PPZR GROM[PL]
Hi. Echo331 has been working on texture for Grom, we ask for your suggestions. So far Grom looks like this: p3d.in - PPZR Grom
I'm posting also images, because p3d doesn't allow higher resolution texture: UV from first post: https://www.dropbox.com/s/mn7vk51o9gxl6vy/uv.png Feedback is welcome edit: worth mentioning is that Echo331 prepared also normal texture, but I'm showing right now only diffuse. |
Last edited by [R-DEV]ddeo; 2014-04-20 at 09:34..
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2014-04-20, 10:16 | #15 |
PR:BF2 Lead Designer
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Belgium
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Re: [WEAPON]PPZR GROM[PL]
Echo again pulls of amazing work
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2014-04-20, 12:31 | #16 |
PR:BF2 Developer
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Re: [WEAPON]PPZR GROM[PL]
The painted hightlights dont quite match up on the main tube, you can see they are a bit dis-joined - worth looking at as the lighting is no where near as strong when ingame. Also I would paint in some subtle light too on the rest of the mesh, while its not going ot been seen that much, it breaks the look a bit by having light on one part and none of the other.
I would also watch the scratching and wear on the sights. While yes, we do try and beat up a lot of the weapons in PR, you can see here it loses its look because there are not enough pixels on that part of the uvw map to carry that detail and you end up with sorta fuzzy noise rather than a defined wear and tear detail, this is usually why a LOAD of uv space is given to ironsights and what is right infront of the players face. Its not a huge deal, but I would strongly consider toning the wear on the sights down quite a bit and just define the materials rather than worrying about doing a whole bunnch of scratches or anything. Subtle details are always the best. Keep it up. |
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2014-04-21, 21:47 | #17 | ||
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Re: [WEAPON]PPZR GROM[PL]
Quote:
Quote:
I'll fix that. It looked a lot better in 4k... Thanks for the feedback ^^ | ||
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2014-05-09, 06:14 | #18 |
Retired PR Developer
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Poland
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Re: [WEAPON]PPZR GROM[PL]
I believe it's done, Echo331 has fixed the issues and additionally added AO bake to texture, take a look:
https://dl.dropboxusercontent.com/u/88194181/grom11.png https://dl.dropboxusercontent.com/u/88194181/grom12.png (No lighting. specular and normal map on the images, just texture and AO bake) |
2014-05-09, 17:07 | #20 |
Retired PR Developer
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Poland
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Re: [WEAPON]PPZR GROM[PL]
Correct Andy, letter are slightly stretched in real life too: http://upload.wikimedia.org/wikipedi...ZR-Grom-02.jpg Orrr, maybe it still could be tweaked slightly. Thanks for noticing.
"WYSTAWOWY" means "for presentation". |
Tags |
grompl, weaponppzr |
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