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2022-01-04, 10:39 | #11 | |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: Project Reality: BF2 v1.7 Released!
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But yes more work is planned on FCS for vehicles. | |
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2022-01-04, 15:52 | #12 | |
Join Date: Mar 2013
Posts: 34
Japan
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Re: Project Reality: BF2 v1.7 Released!
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Last edited by SoloWing; 2022-01-04 at 15:59..
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2022-01-04, 17:17 | #13 |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: Project Reality: BF2 v1.7 Released!
If it was easy, it would've been implemented long ago. Threads for FCS, Fast Ropes, Dragging Wounded players, removing the seat limit and a bunch of others have existed basically since the forum was opened up, and a couple of these tough nuts Mats and Alon were able to crack in the past few years.
We're versed enough in military hardware to know we're not there quite yet, but we also know that overcommitting to getting an aspect of an otherwise ready feature(in this case the stabiliser aspect of modern FCS) done would've meant pushing the release date back an as of yet unknown amount of time. We're not asking for your patience to lead you on endlessly only to not deliver, or because we're maliciously keeping things hidden from you, but because we'd like to make sure it works far more often than it does not. |
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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2022-01-05, 13:24 | #14 |
Join Date: Nov 2015
Posts: 628
India
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Re: Project Reality: BF2 v1.7 Released!
Devs will figure out how to change the types of targets as well. Someday. They get shit done. Marvelous. I agree with Frontliner.
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2022-01-07, 14:14 | #15 |
Retired PR Developer
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Re: Project Reality: BF2 v1.7 Released!
Congratulations on another epic release, team! I was playing the new version for a while last night, Fields of Kassel, what a gem . Really enjoyed the heavy sounds of tanks, the Garand firing sound, planes flying over, dog fights, AA-trucks, good teamwork. I had a blast!
Does anyone know if there are "Historical" servers, that play WW2, Vietnam and Falklands often? Or events? I could really use a frequent dose of historical combat, gets me going more than modern combat . |
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2022-01-07, 14:41 | #16 |
Join Date: May 2019
Posts: 1
Lithuania
Location: 43.645074, -115.993081
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Re: Project Reality: BF2 v1.7 Released!
The shells being affected by gravity is a much-needed add, it raises the skill level and makes it harder to hit coppers.
The ww2 planes is just a wet dream. Thanks PR team. |
2022-01-07, 20:51 | #17 |
Join Date: Jan 2016
Posts: 223
Poland
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Re: Project Reality: BF2 v1.7 Released!
Unfortunately there are no dedicated servers for WW2 and Vietnam maps (which I would like to see too). However I've seen events from time to time.
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2022-01-08, 15:51 | #18 | |
Join Date: Jan 2011
Posts: 526
United States of America
Location: Portland, OR
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Re: Project Reality: BF2 v1.7 Released!
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2022-01-11, 19:32 | #19 |
Join Date: Apr 2009
Posts: 134
Austria
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Re: Project Reality: BF2 v1.7 Released!
This is actually mindblowing. Now Squad's only "advantages" are graphics and audio.
Great job. |
2022-01-12, 12:34 | #20 | |
Join Date: Jul 2009
Posts: 2,207
Yugoslavia
Location: Macedonia
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Re: Project Reality: BF2 v1.7 Released!
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Unlike the ballistics and rangefinder that do add some complexity and will require some player skill to master and take advantage of, target tracking might be on the other end of this spectrum | |
In-game: Cobra-PR
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