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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2013-09-11, 10:14 | #11 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Weapon] AKM [WIP](SY)
I believe ComradeHX is keeping it busy for the time being
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2013-09-11, 16:53 | #12 |
Join Date: Jul 2013
Posts: 386
Belgium
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Re: [Weapon] AKM [WIP](SY)
IZ FOR PROJECT REALITY 2 ?!
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2013-09-11, 17:21 | #13 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Weapon] AKM [WIP](SY)
no
123456 |
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2013-09-16, 19:20 | #14 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
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Re: [Weapon] AKM [WIP](SY)
dont really have time but based on the pic posted on page before. no need to model the grooves on the magazine. normal them. use the tris on the stock, its really lowpoly, and since its close you need more tris.
edit: it burns me, not critting :P red: remove and later normal map blue: add detail, the stock is waaay to lowpoly |
2013-09-16, 19:30 | #15 |
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Re: [Weapon] AKM [WIP](SY)
Charging handle on the bolt assembly could use work
http://i1087.photobucket.com/albums/...r/PC080020.jpg Selector switch as well. http://upload.wikimedia.org/wikipedi..._and_MP5K.JPEG Read sights need worked, its just a strange block taken out, also the front sight needs adjustment. http://www.fototime.com/79922E7E70A47F2/standard.jpg http://www.desertfoxoutfitters.com/c...es/B81099S.jpg Pretty key to aiming. |
2013-09-16, 20:15 | #16 | |
Retired PR Developer
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Re: [Weapon] AKM [WIP](SY)
Quote:
If you look at our AK-47 and pretty much any of our weapons you will see they are modelled: But ye, stock needs a lot more tris. | |
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2013-09-16, 20:34 | #17 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Weapon] AKM [WIP](SY)
He is working on the stock as far as I know.
And yeah, those bits are gonna be modeled. It will look bad if they are only on the normal. |
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2013-09-18, 09:24 | #18 |
Join Date: Aug 2008
Posts: 3,746
Croatia
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Re: [Weapon] AKM [WIP](SY)
if its for a modern engine crank those tris up
the mag release is way too small, and also kind of completely wrong, and there needs to be a rail on the left side, the recoil compensator is pointed to the left and up, http://upload.wikimedia.org/wikipedi..._and_MP5K.JPEG the grip detail, needs to be extruded some more, also the upper receiver it doesnt come to an abrupt end like that its rolls over, pretty much on rear part of the AK light needs to flow, and not come to an abrupt end, the barrel is much too thin, the front post needs to be more rounded and shorter, http://fotodes.ru/upload/img1351281825.jpg the modeler needs to search a lot more for references, it looks like it was made from memory and not from proper references. |
2013-10-14, 21:13 | #19 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Weapon] AKM [WIP](SY)
Hows this as AKM(when it comes to real life counterpart, and not too detailed, just overall, cause I want a proper placeholder while Elirah finishes his model):
AKM: AKMS: Texture can easily be edited. Mostly about the general model and shape. |
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2013-10-14, 22:28 | #20 | |
Banned
Join Date: Jun 2009
Posts: 3,268
China
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Re: [Weapon] AKM [WIP](SY)
Quote:
I don't recall ever seeing a type 1 with folding stock. Not to mention the stock is backwards on the folding version. Why not just use AK-74 model already existing in PR? Just remove the muzzle brake part and modify the gas block a little and it will look pretty close to what you want. | |