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Dutch Forces Discussion pertaining to the PR Dutch Forces faction.

 
 
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Old 2009-05-07, 11:16   #11
Glimmerman
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Default Re: [SubFaction] Korps Mariniers

Quote:
Originally Posted by [R-DEV]Rhino View Post
He said that after my first replie, and that was posted 1min before my 2nd reply so he posted it as I was typing

So dont tell me I should read what wasn't there
Details details details.

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Old 2009-05-07, 11:24   #12
Z-trooper
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Default Re: [SubFaction] Korps Mariniers

I guess it couldn't hurt start thinking about the development. As I understand it most of the actual objects for the Army has been created so starting to model whatever is needed for the marines (vehicles and statics) while the army stuff is being completed and maps are being created would not be unreasonable imo.


"Without geometry, life is pointless"
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Old 2009-05-07, 11:28   #13
Rhino
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Default Re: [SubFaction] Korps Mariniers

Quote:
Originally Posted by [R-DEV]AfterDune View Post
11 minutes before your 2nd reply.

But forget about that, the point is clear .
hehe, wasn't there when I replied to your post


Quote:
Originally Posted by [R-DEV]Z-trooper View Post
I guess it couldn't hurt start thinking about the development. As I understand it most of the actual objects for the Army has been created so starting to model whatever is needed for the marines (vehicles and statics) while the army stuff is being completed and maps are being created would not be unreasonable imo.
ye, providing its kept low priority and dont get in the way of any other things that need making but all I would do at this stage is plan it and then look into developing it when the time is right.

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Old 2009-05-07, 11:31   #14
AfterDune
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Default Re: [SubFaction] Korps Mariniers

Quote:
Originally Posted by [R-DEV]Rhino View Post
ye, providing its kept low priority and dont get in the way of any other things that need making but all I would do at this stage is plan it and then look into developing it when the time is right.
...which has been the plan from day 1 .

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Old 2009-05-07, 13:48   #15
LittleFoX
Default Re: [SubFaction] Korps Mariniers

I think it's a great idea
I'm looking forward to it!
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Old 2009-05-07, 14:23   #16
Durkie

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Default Re: [SubFaction] Korps Mariniers

I don't think your finished whit modelling the landing craft. You need a ship where the landings craft come from like this:



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Old 2009-05-07, 14:32   #17
Z-trooper
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Default Re: [SubFaction] Korps Mariniers

I can assure you that they are aware of the ship


"Without geometry, life is pointless"
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Old 2009-05-07, 14:41   #18
Rhino
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Default Re: [SubFaction] Korps Mariniers

Quote:
Originally Posted by [R-DEV]Z-trooper View Post
I can assure you that they are aware of the ship
and I bet they want you to make it dont they?

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Old 2009-05-07, 14:54   #19
KingLorre
Default Re: [SubFaction] Korps Mariniers

Quote:
Originally Posted by [R-DEV]Rhino View Post
and I bet they want you to make it dont they?
Yes please my special santa, il promise il be a nice boy this year
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Old 2009-05-07, 14:56   #20
Z-trooper
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Default Re: [SubFaction] Korps Mariniers

Quote:
Originally Posted by [R-DEV]Rhino View Post
and I bet they want you to make it dont they?
By now who has not asked me to make something that noone else wants to do?


"Without geometry, life is pointless"
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dutch, korps, marine, mariniers, mountaineer, subfaction

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